VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::RenderComponentSystem Class Reference

#include <framework/components/render/renderComponentSystem.h>

Inheritance diagram for visutwin::canvas::RenderComponentSystem:
[legend]

Public Member Functions

 RenderComponentSystem (Engine *engine)
Public Member Functions inherited from visutwin::canvas::ComponentSystem< RenderComponent, RenderComponentData >
std::unique_ptr< ComponentaddComponent (Entity *entity) override
 ComponentSystem (Engine *engine, const std::string &id)
const std::type_info & componentType () const override
Public Member Functions inherited from visutwin::canvas::IComponentSystem
Engineengine () const
 IComponentSystem (Engine *engine, const std::string &id)
const std::string & id () const
virtual ~IComponentSystem ()=default

Additional Inherited Members

Protected Attributes inherited from visutwin::canvas::IComponentSystem
Engine_engine
std::string _id

Detailed Description

Allows an Entity to render a mesh or a primitive shape like a box, capsule, sphere, cylinder, cone etc

Definition at line 16 of file renderComponentSystem.h.

Constructor & Destructor Documentation

◆ RenderComponentSystem()

visutwin::canvas::RenderComponentSystem::RenderComponentSystem ( Engine * engine)
inline

The documentation for this class was generated from the following file: