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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <framework/components/render/renderComponentSystem.h>
Public Member Functions | |
| RenderComponentSystem (Engine *engine) | |
| Public Member Functions inherited from visutwin::canvas::ComponentSystem< RenderComponent, RenderComponentData > | |
| std::unique_ptr< Component > | addComponent (Entity *entity) override |
| ComponentSystem (Engine *engine, const std::string &id) | |
| const std::type_info & | componentType () const override |
| Public Member Functions inherited from visutwin::canvas::IComponentSystem | |
| Engine * | engine () const |
| IComponentSystem (Engine *engine, const std::string &id) | |
| const std::string & | id () const |
| virtual | ~IComponentSystem ()=default |
Additional Inherited Members | |
| Protected Attributes inherited from visutwin::canvas::IComponentSystem | |
| Engine * | _engine |
| std::string | _id |
Allows an Entity to render a mesh or a primitive shape like a box, capsule, sphere, cylinder, cone etc
Definition at line 16 of file renderComponentSystem.h.
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inline |
Definition at line 19 of file renderComponentSystem.h.
References visutwin::canvas::ComponentSystem< RenderComponent, RenderComponentData >::ComponentSystem(), and visutwin::canvas::IComponentSystem::engine().