VisuTwin Canvas
C++ 3D Engine — Metal Backend
Loading...
Searching...
No Matches
visutwin::canvas::RenderPassDownsample Member List

This is the complete list of members for visutwin::canvas::RenderPassDownsample, including all inherited members.

_namevisutwin::canvas::RenderPassprotected
_requiresCubemapsvisutwin::canvas::RenderPassprotected
addAfterPass(const std::shared_ptr< RenderPass > &renderPass)visutwin::canvas::RenderPass
addBeforePass(const std::shared_ptr< RenderPass > &renderPass)visutwin::canvas::RenderPass
after()visutwin::canvas::RenderPassinlinevirtual
afterPasses() constvisutwin::canvas::RenderPassinline
allocateAttachments()visutwin::canvas::RenderPass
before()visutwin::canvas::RenderPassinlinevirtual
beforePasses() constvisutwin::canvas::RenderPassinline
blendStatevisutwin::canvas::RenderPassShaderQuad
clearAfterPasses()visutwin::canvas::RenderPass
clearBeforePasses()visutwin::canvas::RenderPass
clearQuadTextureBindings()visutwin::canvas::RenderPassShaderQuadinline
colorArrayOps() constvisutwin::canvas::RenderPassinline
colorOps() constvisutwin::canvas::RenderPass
cullModevisutwin::canvas::RenderPassShaderQuad
depthStatevisutwin::canvas::RenderPassShaderQuad
depthStencilOps() constvisutwin::canvas::RenderPassinline
device() constvisutwin::canvas::RenderPassinlineprotected
enabled() constvisutwin::canvas::RenderPassinline
execute() overridevisutwin::canvas::RenderPassDownsamplevirtual
frameUpdate() constvisutwin::canvas::RenderPassvirtual
init(const std::shared_ptr< RenderTarget > &renderTarget=nullptr, const std::shared_ptr< RenderPassOptions > &options=nullptr)visutwin::canvas::RenderPassvirtual
log(std::shared_ptr< GraphicsDevice > device, int index=0) constvisutwin::canvas::RenderPass
onDisable()visutwin::canvas::RenderPassinlinevirtual
onEnable()visutwin::canvas::RenderPassinlinevirtual
postInit()visutwin::canvas::RenderPassinlinevirtual
render()visutwin::canvas::RenderPass
RenderPass(const std::shared_ptr< GraphicsDevice > &device)visutwin::canvas::RenderPassinline
RenderPassDownsample(const std::shared_ptr< GraphicsDevice > &device, Texture *sourceTexture)visutwin::canvas::RenderPassDownsample
RenderPassDownsample(const std::shared_ptr< GraphicsDevice > &device, Texture *sourceTexture, const Options &options)visutwin::canvas::RenderPassDownsample
RenderPassShaderQuad(const std::shared_ptr< GraphicsDevice > &device)visutwin::canvas::RenderPassShaderQuadinlineexplicit
renderTarget() constvisutwin::canvas::RenderPassinline
requiresCubemaps() constvisutwin::canvas::RenderPassinline
scaleX() constvisutwin::canvas::RenderPassinline
scaleY() constvisutwin::canvas::RenderPassinline
scissorvisutwin::canvas::RenderPassShaderQuad
setClearColor(const Color *color=nullptr)visutwin::canvas::RenderPass
setClearDepth(const float *depthValue=nullptr)visutwin::canvas::RenderPass
setClearStencil(const int *stencilValue=nullptr)visutwin::canvas::RenderPass
setEnabled(bool value)visutwin::canvas::RenderPass
setOptions(const std::shared_ptr< RenderPassOptions > &value)visutwin::canvas::RenderPass
setQuadTextureBinding(const size_t slot, Texture *texture)visutwin::canvas::RenderPassShaderQuadinline
setRequiresCubemaps(bool value)visutwin::canvas::RenderPassinline
setShader(const std::shared_ptr< Shader > &shader)visutwin::canvas::RenderPassShaderQuad
setSkipEnd(const bool value)visutwin::canvas::RenderPassinline
setSkipStart(const bool value)visutwin::canvas::RenderPassinline
setSourceTexture(Texture *value)visutwin::canvas::RenderPassDownsample
shader() constvisutwin::canvas::RenderPassShaderQuadinline
stencilBackvisutwin::canvas::RenderPassShaderQuad
stencilFrontvisutwin::canvas::RenderPassShaderQuad
viewportvisutwin::canvas::RenderPassShaderQuad