VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::RenderPassShaderQuad Class Reference

#include <scene/graphics/renderPassShaderQuad.h>

Inheritance diagram for visutwin::canvas::RenderPassShaderQuad:
[legend]

Public Member Functions

void clearQuadTextureBindings ()
void execute () override
 RenderPassShaderQuad (const std::shared_ptr< GraphicsDevice > &device)
void setQuadTextureBinding (const size_t slot, Texture *texture)
void setShader (const std::shared_ptr< Shader > &shader)
std::shared_ptr< Shadershader () const
Public Member Functions inherited from visutwin::canvas::RenderPass
void addAfterPass (const std::shared_ptr< RenderPass > &renderPass)
void addBeforePass (const std::shared_ptr< RenderPass > &renderPass)
virtual void after ()
const std::vector< std::shared_ptr< RenderPass > > & afterPasses () const
void allocateAttachments ()
virtual void before ()
const std::vector< std::shared_ptr< RenderPass > > & beforePasses () const
void clearAfterPasses ()
void clearBeforePasses ()
const std::vector< std::shared_ptr< ColorAttachmentOps > > & colorArrayOps () const
std::shared_ptr< ColorAttachmentOpscolorOps () const
std::shared_ptr< DepthStencilAttachmentOpsdepthStencilOps () const
bool enabled () const
virtual void frameUpdate () const
virtual void init (const std::shared_ptr< RenderTarget > &renderTarget=nullptr, const std::shared_ptr< RenderPassOptions > &options=nullptr)
void log (std::shared_ptr< GraphicsDevice > device, int index=0) const
virtual void onDisable ()
virtual void onEnable ()
virtual void postInit ()
void render ()
 RenderPass (const std::shared_ptr< GraphicsDevice > &device)
std::shared_ptr< RenderTargetrenderTarget () const
bool requiresCubemaps () const
float scaleX () const
float scaleY () const
void setClearColor (const Color *color=nullptr)
void setClearDepth (const float *depthValue=nullptr)
void setClearStencil (const int *stencilValue=nullptr)
void setEnabled (bool value)
void setOptions (const std::shared_ptr< RenderPassOptions > &value)
void setRequiresCubemaps (bool value)
void setSkipEnd (const bool value)
void setSkipStart (const bool value)

Public Attributes

std::shared_ptr< BlendStateblendState = std::make_shared<BlendState>()
CullMode cullMode = CullMode::CULLFACE_NONE
std::shared_ptr< DepthStatedepthState = std::make_shared<DepthState>()
std::optional< Vector4scissor
std::shared_ptr< StencilParametersstencilBack = nullptr
std::shared_ptr< StencilParametersstencilFront = nullptr
std::optional< Vector4viewport

Additional Inherited Members

Protected Member Functions inherited from visutwin::canvas::RenderPass
std::shared_ptr< GraphicsDevicedevice () const
Protected Attributes inherited from visutwin::canvas::RenderPass
std::string _name
bool _requiresCubemaps = true

Detailed Description

Base render pass for fullscreen shader-quad effects.

Definition at line 27 of file renderPassShaderQuad.h.

Constructor & Destructor Documentation

◆ RenderPassShaderQuad()

Member Function Documentation

◆ clearQuadTextureBindings()

void visutwin::canvas::RenderPassShaderQuad::clearQuadTextureBindings ( )
inline

Definition at line 41 of file renderPassShaderQuad.h.

◆ execute()

◆ setQuadTextureBinding()

void visutwin::canvas::RenderPassShaderQuad::setQuadTextureBinding ( const size_t slot,
Texture * texture )
inline

◆ setShader()

void visutwin::canvas::RenderPassShaderQuad::setShader ( const std::shared_ptr< Shader > & shader)

◆ shader()

std::shared_ptr< Shader > visutwin::canvas::RenderPassShaderQuad::shader ( ) const
inline

Definition at line 34 of file renderPassShaderQuad.h.

Referenced by setShader().

Member Data Documentation

◆ blendState

std::shared_ptr<BlendState> visutwin::canvas::RenderPassShaderQuad::blendState = std::make_shared<BlendState>()

Definition at line 47 of file renderPassShaderQuad.h.

Referenced by execute().

◆ cullMode

CullMode visutwin::canvas::RenderPassShaderQuad::cullMode = CullMode::CULLFACE_NONE

Definition at line 45 of file renderPassShaderQuad.h.

Referenced by execute().

◆ depthState

std::shared_ptr<DepthState> visutwin::canvas::RenderPassShaderQuad::depthState = std::make_shared<DepthState>()

Definition at line 49 of file renderPassShaderQuad.h.

Referenced by execute().

◆ scissor

std::optional<Vector4> visutwin::canvas::RenderPassShaderQuad::scissor

Definition at line 53 of file renderPassShaderQuad.h.

Referenced by execute().

◆ stencilBack

std::shared_ptr<StencilParameters> visutwin::canvas::RenderPassShaderQuad::stencilBack = nullptr

Definition at line 51 of file renderPassShaderQuad.h.

Referenced by execute().

◆ stencilFront

std::shared_ptr<StencilParameters> visutwin::canvas::RenderPassShaderQuad::stencilFront = nullptr

Definition at line 50 of file renderPassShaderQuad.h.

Referenced by execute().

◆ viewport

std::optional<Vector4> visutwin::canvas::RenderPassShaderQuad::viewport

Definition at line 52 of file renderPassShaderQuad.h.

Referenced by execute().


The documentation for this class was generated from the following files: