23 if (!gd || !_sourceTexture || !_cameraComponent || !_cameraComponent->camera()) {
27 Texture* depthTexture = gd->sceneDepthMap();
33 if (!rt || !rt->colorBuffer()) {
37 const auto* camera = _cameraComponent->camera();
48 gd->executeDepthAwareBlurPass(params, _horizontal);
GPU texture resource supporting 2D, cubemap, volume, and array formats with mipmap management.