VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::DepthAwareBlurPassParams Struct Reference

#include <platform/graphics/graphicsDevice.h>

Public Attributes

float cameraFar = 1000.0f
float cameraNear = 0.1f
TexturedepthTexture = nullptr
int filterSize = 4
float sourceInvResolutionX = 0.0f
float sourceInvResolutionY = 0.0f
TexturesourceTexture = nullptr

Detailed Description

Definition at line 188 of file graphicsDevice.h.

Member Data Documentation

◆ cameraFar

float visutwin::canvas::DepthAwareBlurPassParams::cameraFar = 1000.0f

◆ cameraNear

float visutwin::canvas::DepthAwareBlurPassParams::cameraNear = 0.1f

◆ depthTexture

Texture* visutwin::canvas::DepthAwareBlurPassParams::depthTexture = nullptr

◆ filterSize

int visutwin::canvas::DepthAwareBlurPassParams::filterSize = 4

◆ sourceInvResolutionX

float visutwin::canvas::DepthAwareBlurPassParams::sourceInvResolutionX = 0.0f

◆ sourceInvResolutionY

float visutwin::canvas::DepthAwareBlurPassParams::sourceInvResolutionY = 0.0f

◆ sourceTexture

Texture* visutwin::canvas::DepthAwareBlurPassParams::sourceTexture = nullptr

The documentation for this struct was generated from the following file: