24 _params[2] = 1.0f / _params[1];
26 const auto* camera = _cameraComponent ? _cameraComponent->camera() :
nullptr;
33 Texture* depthTexture = gd->sceneDepthMap();
37 _cameraParams[0] = camera->nearClip();
38 _cameraParams[1] = camera->farClip();
40 _cameraParams[3] = _nearBlur ? 1.0f : 0.0f;
53 gd->executeCoCPass(params);
GPU texture resource supporting 2D, cubemap, volume, and array formats with mipmap management.