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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/graphicsDevice.h>
Public Attributes | |
| float | cameraFar = 1000.0f |
| float | cameraNear = 0.1f |
| Texture * | depthTexture = nullptr |
| float | focusDistance = 100.0f |
| float | focusRange = 10.0f |
| bool | nearBlur = false |
Definition at line 165 of file graphicsDevice.h.
| float visutwin::canvas::CoCPassParams::cameraFar = 1000.0f |
Definition at line 171 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalCoCPass::execute(), and visutwin::canvas::RenderPassCoC::execute().
| float visutwin::canvas::CoCPassParams::cameraNear = 0.1f |
Definition at line 170 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalCoCPass::execute(), and visutwin::canvas::RenderPassCoC::execute().
| Texture* visutwin::canvas::CoCPassParams::depthTexture = nullptr |
Definition at line 167 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalCoCPass::execute(), and visutwin::canvas::RenderPassCoC::execute().
| float visutwin::canvas::CoCPassParams::focusDistance = 100.0f |
Definition at line 168 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalCoCPass::execute(), and visutwin::canvas::RenderPassCoC::execute().
| float visutwin::canvas::CoCPassParams::focusRange = 10.0f |
Definition at line 169 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalCoCPass::execute(), and visutwin::canvas::RenderPassCoC::execute().
| bool visutwin::canvas::CoCPassParams::nearBlur = false |
Definition at line 172 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalCoCPass::execute(), and visutwin::canvas::RenderPassCoC::execute().