VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::RenderPassShadowLocalNonClustered Class Reference

#include <scene/renderer/renderPassShadowLocalNonClustered.h>

Inheritance diagram for visutwin::canvas::RenderPassShadowLocalNonClustered:
[legend]

Public Member Functions

void execute () override
 RenderPassShadowLocalNonClustered (const std::shared_ptr< GraphicsDevice > &device, ShadowRenderer *shadowRenderer, Light *light, int face, bool applyVsm)
Public Member Functions inherited from visutwin::canvas::RenderPass
void addAfterPass (const std::shared_ptr< RenderPass > &renderPass)
void addBeforePass (const std::shared_ptr< RenderPass > &renderPass)
virtual void after ()
const std::vector< std::shared_ptr< RenderPass > > & afterPasses () const
void allocateAttachments ()
virtual void before ()
const std::vector< std::shared_ptr< RenderPass > > & beforePasses () const
void clearAfterPasses ()
void clearBeforePasses ()
const std::vector< std::shared_ptr< ColorAttachmentOps > > & colorArrayOps () const
std::shared_ptr< ColorAttachmentOpscolorOps () const
std::shared_ptr< DepthStencilAttachmentOpsdepthStencilOps () const
bool enabled () const
virtual void frameUpdate () const
virtual void init (const std::shared_ptr< RenderTarget > &renderTarget=nullptr, const std::shared_ptr< RenderPassOptions > &options=nullptr)
void log (std::shared_ptr< GraphicsDevice > device, int index=0) const
virtual void onDisable ()
virtual void onEnable ()
virtual void postInit ()
void render ()
 RenderPass (const std::shared_ptr< GraphicsDevice > &device)
std::shared_ptr< RenderTargetrenderTarget () const
bool requiresCubemaps () const
float scaleX () const
float scaleY () const
void setClearColor (const Color *color=nullptr)
void setClearDepth (const float *depthValue=nullptr)
void setClearStencil (const int *stencilValue=nullptr)
void setEnabled (bool value)
void setOptions (const std::shared_ptr< RenderPassOptions > &value)
void setRequiresCubemaps (bool value)
void setSkipEnd (const bool value)
void setSkipStart (const bool value)

Additional Inherited Members

Protected Member Functions inherited from visutwin::canvas::RenderPass
std::shared_ptr< GraphicsDevicedevice () const
Protected Attributes inherited from visutwin::canvas::RenderPass
std::string _name
bool _requiresCubemaps = true

Detailed Description

A render pass used to render local non-clustered shadows. It represents rendering to a single face of a shadow map, as each face is a separate render target.

Definition at line 17 of file renderPassShadowLocalNonClustered.h.

Constructor & Destructor Documentation

◆ RenderPassShadowLocalNonClustered()

visutwin::canvas::RenderPassShadowLocalNonClustered::RenderPassShadowLocalNonClustered ( const std::shared_ptr< GraphicsDevice > & device,
ShadowRenderer * shadowRenderer,
Light * light,
int face,
bool applyVsm )

Member Function Documentation

◆ execute()


The documentation for this class was generated from the following files: