#include <platform/graphics/vertexFormat.h>
A vertex format is a descriptor that defines the layout of vertex data inside a VertexBuffer
Definition at line 63 of file vertexFormat.h.
◆ VertexFormat()
| visutwin::canvas::VertexFormat::VertexFormat |
( |
int | size, |
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bool | interleaved = true, |
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bool | instancing = false ) |
◆ isInstancing()
| bool visutwin::canvas::VertexFormat::isInstancing |
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const |
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inline |
◆ isInterleaved()
| bool visutwin::canvas::VertexFormat::isInterleaved |
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const |
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inline |
◆ renderingHash()
| uint32_t visutwin::canvas::VertexFormat::renderingHash |
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const |
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inline |
◆ renderingHashString()
| const std::string & visutwin::canvas::VertexFormat::renderingHashString |
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const |
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inline |
◆ size()
| int visutwin::canvas::VertexFormat::size |
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const |
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inline |
◆ verticesByteSize()
| int visutwin::canvas::VertexFormat::verticesByteSize |
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const |
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inline |
The documentation for this class was generated from the following files: