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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/gpu.h>
Public Member Functions | |
| virtual void | propertyChanged (uint32_t flag)=0 |
| virtual void | uploadImmediate (GraphicsDevice *device)=0 |
| virtual | ~HardwareTexture ()=default |
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virtualdefault |
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pure virtual |
Implemented in visutwin::canvas::gpu::MetalTexture.
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pure virtual |
Implemented in visutwin::canvas::gpu::MetalTexture.