15 const auto it = _nodes.
find(path);
16 if (it != _nodes.end()) {
GraphNode * resolve(const std::string &path) override
void unresolve(const std::string &path) override
DefaultAnimBinder(Entity *entity)
ECS entity — a GraphNode that hosts components defining its behavior.
Hierarchical scene graph node with local/world transforms and parent-child relationships.
GraphNode * findByName(const std::string &name)
std::vector< GraphNode * > find(const std::function< bool(GraphNode *)> &predicate)
Find all descendants (and self) matching a predicate.