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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include "elementInput.h"#include <algorithm>#include <array>#include <cmath>#include <cstdint>#include <cstring>#include <sstream>#include <string>#include <unordered_set>#include <vector>#include <SDL3/SDL.h>#include <spdlog/spdlog.h>#include "framework/components/button/buttonComponent.h"#include "framework/components/componentSystem.h"#include "framework/components/element/elementComponent.h"#include "framework/components/render/renderComponent.h"#include "framework/components/screen/screenComponent.h"#include "framework/engine.h"#include "framework/entity.h"#include "platform/graphics/blendState.h"#include "platform/graphics/depthState.h"#include "platform/graphics/graphicsDevice.h"#include "platform/graphics/vertexBuffer.h"#include "platform/graphics/vertexFormat.h"#include "scene/materials/standardMaterial.h"#include "scene/mesh.h"#include "scene/meshInstance.h"#include "scene/constants.h"Go to the source code of this file.
Namespaces | |
| namespace | visutwin |
| namespace | visutwin::canvas |