VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Here is a list of all functions with links to the classes they belong to:
- b -
backBuffer() :
visutwin::canvas::GraphicsDevice
baseColorFactor() :
visutwin::canvas::Material
baseColorTexture() :
visutwin::canvas::Material
baseColorTransform() :
visutwin::canvas::Material
baseColorUvSet() :
visutwin::canvas::Material
batcher() :
visutwin::canvas::Engine
batches() :
visutwin::canvas::BatchManager
BatchGroup() :
visutwin::canvas::BatchGroup
batchGroupId() :
visutwin::canvas::MeshInstance
,
visutwin::canvas::RenderComponent
BatchManager() :
visutwin::canvas::BatchManager
before() :
visutwin::canvas::RenderPass
,
visutwin::canvas::RenderPassDepthGrab
,
visutwin::canvas::RenderPassForward
,
visutwin::canvas::RenderPassTAA
beforePasses() :
visutwin::canvas::RenderPass
beginFrame() :
visutwin::canvas::ImGuiOverlay
,
visutwin::canvas::MetalPaletteRingBuffer
,
visutwin::canvas::MetalUniformRingBuffer
beginWrite() :
visutwin::canvas::MetalTextureStream
BindBaseFormat() :
visutwin::canvas::BindBaseFormat
bindCached() :
visutwin::canvas::MetalTextureBinder
BindGroup() :
visutwin::canvas::metal::BindGroup
BindGroupFormat() :
visutwin::canvas::BindGroupFormat
BindGroupLayout() :
visutwin::canvas::metal::BindGroupLayout
bindGroupLayout() :
visutwin::canvas::MetalBindGroupFormat
bindLocalShadowTextures() :
visutwin::canvas::MetalTextureBinder
bindMaterial() :
visutwin::canvas::ProgramLibrary
bindMaterialTextures() :
visutwin::canvas::MetalTextureBinder
bindOmniShadowTextures() :
visutwin::canvas::MetalTextureBinder
bindQuadTextures() :
visutwin::canvas::MetalTextureBinder
bindSamplerCached() :
visutwin::canvas::MetalTextureBinder
bindSceneTextures() :
visutwin::canvas::MetalTextureBinder
blend() :
visutwin::canvas::Skeleton
BlendState() :
visutwin::canvas::BlendState
blendState() :
visutwin::canvas::Material
blendWeight() :
visutwin::canvas::AnimClip
bloomTexture() :
visutwin::canvas::RenderPassBloom
blueWrite() :
visutwin::canvas::BlendState
blurRingPoints() :
visutwin::canvas::RenderPassDofBlur
blurRings() :
visutwin::canvas::RenderPassDofBlur
blurTexture() :
visutwin::canvas::RenderPassDof
boneCount() :
visutwin::canvas::SkinBatchInstance
BoundingBox() :
visutwin::canvas::BoundingBox
BoundingSphere() :
visutwin::canvas::BoundingSphere
boundsMin() :
visutwin::canvas::WorldClusters
boundsRange() :
visutwin::canvas::WorldClusters
buffer() :
visutwin::canvas::MetalPaletteRingBuffer
,
visutwin::canvas::MetalUniformRingBuffer
buildFrameGraph() :
visutwin::canvas::ForwardRenderer
buildNonClusteredRenderPasses() :
visutwin::canvas::ShadowRendererDirectional
,
visutwin::canvas::ShadowRendererLocal
bumpiness() :
visutwin::canvas::StandardMaterial
BundleRegistry() :
visutwin::canvas::BundleRegistry
ButtonComponent() :
visutwin::canvas::ButtonComponent
ButtonComponentSystem() :
visutwin::canvas::ButtonComponentSystem
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1.16.1