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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Graphics abstraction layer and platform-specific backends. More...
Topics | |
| Graphics | |
| GPU resource management and rendering primitives. | |
| Input | |
| Input device handling (keyboard, mouse, touch, controller). | |
Graphics abstraction layer and platform-specific backends.
GraphicsDevice (abstract) -> MetalGraphicsDevice. Triple-buffered ring buffers, pipeline state caching, reverse-Z depth.