VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Graphics

GPU resource management and rendering primitives. More...

Collaboration diagram for Graphics:

Classes

class  visutwin::canvas::GraphicsDevice
 Abstract GPU interface for resource creation, state management, and draw submission. More...
class  visutwin::canvas::Texture
 GPU texture resource supporting 2D, cubemap, volume, and array formats with mipmap management. More...

Detailed Description

GPU resource management and rendering primitives.

Texture, VertexBuffer, IndexBuffer, Shader, RenderTarget, BlendState, DepthState, StencilParameters, Compute.