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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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GPU resource management and rendering primitives. More...
Classes | |
| class | visutwin::canvas::GraphicsDevice |
| Abstract GPU interface for resource creation, state management, and draw submission. More... | |
| class | visutwin::canvas::Texture |
| GPU texture resource supporting 2D, cubemap, volume, and array formats with mipmap management. More... | |
GPU resource management and rendering primitives.
Texture, VertexBuffer, IndexBuffer, Shader, RenderTarget, BlendState, DepthState, StencilParameters, Compute.