VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Platform

Graphics abstraction layer and platform-specific backends. More...

Collaboration diagram for Platform:

Topics

 Graphics
 GPU resource management and rendering primitives.
 Input
 Input device handling (keyboard, mouse, touch, controller).

Detailed Description

Graphics abstraction layer and platform-specific backends.

GraphicsDevice (abstract) -> MetalGraphicsDevice. Triple-buffered ring buffers, pipeline state caching, reverse-Z depth.