VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::AssetType Namespace Reference

Variables

constexpr const char * ANIMATION = "animation"
constexpr const char * AUDIO = "audio"
constexpr const char * BINARY = "binary"
constexpr const char * CONTAINER = "container"
constexpr const char * CSS = "css"
constexpr const char * CUBEMAP = "cubemap"
constexpr const char * FONT = "font"
constexpr const char * GSPLAT = "gsplat"
constexpr const char * HTML = "html"
constexpr const char * JSON = "json"
constexpr const char * MATERIAL = "material"
constexpr const char * MODEL = "model"
constexpr const char * RENDER = "render"
constexpr const char * SCRIPT = "script"
constexpr const char * SHADER = "shader"
constexpr const char * SPRITE = "sprite"
constexpr const char * TEMPLATE = "template"
constexpr const char * TEXT = "text"
constexpr const char * TEXTURE = "texture"
constexpr const char * TEXTUREATLAS = "textureatlas"

Variable Documentation

◆ ANIMATION

const char* visutwin::canvas::AssetType::ANIMATION = "animation"
constexpr

Definition at line 22 of file asset.h.

◆ AUDIO

const char* visutwin::canvas::AssetType::AUDIO = "audio"
constexpr

Definition at line 23 of file asset.h.

◆ BINARY

const char* visutwin::canvas::AssetType::BINARY = "binary"
constexpr

Definition at line 24 of file asset.h.

◆ CONTAINER

const char* visutwin::canvas::AssetType::CONTAINER = "container"
constexpr

◆ CSS

const char* visutwin::canvas::AssetType::CSS = "css"
constexpr

Definition at line 27 of file asset.h.

◆ CUBEMAP

const char* visutwin::canvas::AssetType::CUBEMAP = "cubemap"
constexpr

Definition at line 26 of file asset.h.

◆ FONT

const char* visutwin::canvas::AssetType::FONT = "font"
constexpr

◆ GSPLAT

const char* visutwin::canvas::AssetType::GSPLAT = "gsplat"
constexpr

Definition at line 29 of file asset.h.

◆ HTML

const char* visutwin::canvas::AssetType::HTML = "html"
constexpr

Definition at line 31 of file asset.h.

◆ JSON

const char* visutwin::canvas::AssetType::JSON = "json"
constexpr

Definition at line 30 of file asset.h.

◆ MATERIAL

const char* visutwin::canvas::AssetType::MATERIAL = "material"
constexpr

Definition at line 32 of file asset.h.

◆ MODEL

const char* visutwin::canvas::AssetType::MODEL = "model"
constexpr

Definition at line 33 of file asset.h.

◆ RENDER

const char* visutwin::canvas::AssetType::RENDER = "render"
constexpr

Definition at line 34 of file asset.h.

◆ SCRIPT

const char* visutwin::canvas::AssetType::SCRIPT = "script"
constexpr

Definition at line 35 of file asset.h.

◆ SHADER

const char* visutwin::canvas::AssetType::SHADER = "shader"
constexpr

Definition at line 36 of file asset.h.

◆ SPRITE

const char* visutwin::canvas::AssetType::SPRITE = "sprite"
constexpr

Definition at line 37 of file asset.h.

◆ TEMPLATE

const char* visutwin::canvas::AssetType::TEMPLATE = "template"
constexpr

Definition at line 38 of file asset.h.

◆ TEXT

const char* visutwin::canvas::AssetType::TEXT = "text"
constexpr

Definition at line 39 of file asset.h.

◆ TEXTURE

const char* visutwin::canvas::AssetType::TEXTURE = "texture"
constexpr

◆ TEXTUREATLAS

const char* visutwin::canvas::AssetType::TEXTUREATLAS = "textureatlas"
constexpr

Definition at line 41 of file asset.h.