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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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| constexpr const char * | ANIMATION = "animation" |
| constexpr const char * | AUDIO = "audio" |
| constexpr const char * | BINARY = "binary" |
| constexpr const char * | CONTAINER = "container" |
| constexpr const char * | CSS = "css" |
| constexpr const char * | CUBEMAP = "cubemap" |
| constexpr const char * | FONT = "font" |
| constexpr const char * | GSPLAT = "gsplat" |
| constexpr const char * | HTML = "html" |
| constexpr const char * | JSON = "json" |
| constexpr const char * | MATERIAL = "material" |
| constexpr const char * | MODEL = "model" |
| constexpr const char * | RENDER = "render" |
| constexpr const char * | SCRIPT = "script" |
| constexpr const char * | SHADER = "shader" |
| constexpr const char * | SPRITE = "sprite" |
| constexpr const char * | TEMPLATE = "template" |
| constexpr const char * | TEXT = "text" |
| constexpr const char * | TEXTURE = "texture" |
| constexpr const char * | TEXTUREATLAS = "textureatlas" |
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Definition at line 25 of file asset.h.
Referenced by visutwin::canvas::Engine::init(), visutwin::canvas::Asset::loadAsync(), and visutwin::canvas::Asset::resource().
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Definition at line 28 of file asset.h.
Referenced by visutwin::canvas::Engine::init(), visutwin::canvas::Asset::loadAsync(), and visutwin::canvas::Asset::resource().
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Definition at line 40 of file asset.h.
Referenced by visutwin::canvas::Engine::init(), visutwin::canvas::Asset::loadAsync(), and visutwin::canvas::Asset::resource().