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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include "renderer.h"#include <algorithm>#include <array>#include <chrono>#include <cmath>#include <cstring>#include <numbers>#include "core/objectPool.h"#include "core/math/color.h"#include "core/math/matrix4.h"#include "core/math/vector3.h"#include "framework/entity.h"#include "framework/components/camera/cameraComponent.h"#include "framework/components/render/renderComponent.h"#include "framework/components/light/lightComponent.h"#include "scene/frustumUtils.h"#include "scene/light.h"#include "scene/materials/material.h"#include "scene/graphNode.h"#include "scene/shader-lib/programLibrary.h"#include "scene/lighting/worldClusters.h"#include "framework/batching/skinBatchInstance.h"#include "lightingValidation.h"#include "renderPassUpdateClustered.h"#include "spdlog/spdlog.h"Go to the source code of this file.
Namespaces | |
| namespace | visutwin |
| namespace | visutwin::canvas |