#include <cstdint>
#include <unordered_map>
#include <platform/graphics/constants.h>
Go to the source code of this file.
|
| enum class | visutwin::canvas::AspectRatioMode { visutwin::canvas::ASPECT_AUTO
, visutwin::canvas::ASPECT_MANUAL
} |
| enum class | visutwin::canvas::LightFalloff { visutwin::canvas::LIGHTFALLOFF_LINEAR = 0
, visutwin::canvas::LIGHTFALLOFF_INVERSESQUARED = 1
} |
| enum class | visutwin::canvas::LightType {
visutwin::canvas::LIGHTTYPE_DIRECTIONAL
, visutwin::canvas::LIGHTTYPE_OMNI
, visutwin::canvas::LIGHTTYPE_POINT
, visutwin::canvas::LIGHTTYPE_SPOT
,
visutwin::canvas::LIGHTTYPE_AREA_RECT
} |
| enum class | visutwin::canvas::MaskType { visutwin::canvas::MASK_NONE = static_cast<int>(::visutwin::canvas::MASK_NONE)
, visutwin::canvas::MASK_AFFECT_DYNAMIC = static_cast<int>(::visutwin::canvas::MASK_AFFECT_DYNAMIC)
, visutwin::canvas::MASK_AFFECT_LIGHTMAPPED = static_cast<int>(::visutwin::canvas::MASK_AFFECT_LIGHTMAPPED)
, visutwin::canvas::MASK_BAKE = static_cast<int>(::visutwin::canvas::MASK_BAKE)
} |
| enum | visutwin::canvas::ShadowType { visutwin::canvas::SHADOW_PCF3_32F = 0
, visutwin::canvas::SHADOW_VSM_16F = 2
, visutwin::canvas::SHADOW_PCF1_32F = 5
} |
| enum class | visutwin::canvas::ShadowUpdateType { visutwin::canvas::SHADOWUPDATE_NONE
, visutwin::canvas::SHADOWUPDATE_THISFRAME
, visutwin::canvas::SHADOWUPDATE_REALTIME
} |
| enum | visutwin::canvas::SkyType { visutwin::canvas::SKYTYPE_INFINITE
, visutwin::canvas::SKYTYPE_BOX
, visutwin::canvas::SKYTYPE_DOME
, visutwin::canvas::SKYTYPE_ATMOSPHERE
} |
| enum | visutwin::canvas::Tonemap {
visutwin::canvas::TONEMAP_LINEAR = 0
, visutwin::canvas::TONEMAP_FILMIC = 1
, visutwin::canvas::TONEMAP_HEJL = 2
, visutwin::canvas::TONEMAP_ACES = 3
,
visutwin::canvas::TONEMAP_ACES2 = 4
, visutwin::canvas::TONEMAP_NEUTRAL = 5
, visutwin::canvas::TONEMAP_NONE = 6
} |