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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/metal/metalRenderPipeline.h>
Public Attributes | |
| std::vector< uint32_t > | hashes |
| MTL::RenderPipelineState * | pipeline = nullptr |
Cache entry for storing render pipelines
Definition at line 24 of file metalRenderPipeline.h.
| std::vector<uint32_t> visutwin::canvas::CacheEntry::hashes |
The full array of hashes used to look up the pipeline, used in case of hash collision
Definition at line 29 of file metalRenderPipeline.h.
| MTL::RenderPipelineState* visutwin::canvas::CacheEntry::pipeline = nullptr |
Definition at line 26 of file metalRenderPipeline.h.