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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/graphicsDeviceCreate.h>
Public Attributes | |
| Backend | backend { Backend::Metal } |
| void * | swapChain {nullptr} |
| SDL_Window * | window {nullptr} |
Definition at line 22 of file graphicsDeviceCreate.h.
| Backend visutwin::canvas::GraphicsDeviceOptions::backend { Backend::Metal } |
Definition at line 24 of file graphicsDeviceCreate.h.
Referenced by visutwin::canvas::createGraphicsDevice().
| void* visutwin::canvas::GraphicsDeviceOptions::swapChain {nullptr} |
Definition at line 26 of file graphicsDeviceCreate.h.
Referenced by visutwin::canvas::MetalGraphicsDevice::MetalGraphicsDevice().
| SDL_Window* visutwin::canvas::GraphicsDeviceOptions::window {nullptr} |
Definition at line 28 of file graphicsDeviceCreate.h.