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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Decoded pixel data — populated only by TextureResourceHandler. More...
#include <framework/handlers/resourceLoader.h>
Public Attributes | |
| int | channels = 0 |
| std::vector< float > | hdrPixels |
| HDR: RGBA32F interleaved. | |
| int | height = 0 |
| bool | isHdr = false |
| std::vector< uint8_t > | pixels |
| LDR: RGBA8 interleaved. | |
| int | width = 0 |
Decoded pixel data — populated only by TextureResourceHandler.
Definition at line 43 of file resourceLoader.h.
| int visutwin::canvas::LoadedData::PixelData::channels = 0 |
Definition at line 49 of file resourceLoader.h.
Referenced by visutwin::canvas::TextureResourceHandler::load().
| std::vector<float> visutwin::canvas::LoadedData::PixelData::hdrPixels |
HDR: RGBA32F interleaved.
Definition at line 46 of file resourceLoader.h.
Referenced by visutwin::canvas::TextureResourceHandler::load().
| int visutwin::canvas::LoadedData::PixelData::height = 0 |
Definition at line 48 of file resourceLoader.h.
Referenced by visutwin::canvas::TextureResourceHandler::load().
| bool visutwin::canvas::LoadedData::PixelData::isHdr = false |
Definition at line 50 of file resourceLoader.h.
Referenced by visutwin::canvas::TextureResourceHandler::load().
| std::vector<uint8_t> visutwin::canvas::LoadedData::PixelData::pixels |
LDR: RGBA8 interleaved.
Definition at line 45 of file resourceLoader.h.
Referenced by visutwin::canvas::TextureResourceHandler::load().
| int visutwin::canvas::LoadedData::PixelData::width = 0 |
Definition at line 47 of file resourceLoader.h.
Referenced by visutwin::canvas::TextureResourceHandler::load().