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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/graphicsDevice.h>
Public Attributes | |
| float | bias = 0.0001f |
| float | intensity = 1.0f |
| bool | isOmni = false |
| float | normalBias = 0.0f |
| Texture * | shadowMap = nullptr |
| Matrix4 | viewProjection = Matrix4::identity() |
Definition at line 100 of file graphicsDevice.h.
| float visutwin::canvas::ShadowParams::LocalShadow::bias = 0.0001f |
Definition at line 103 of file graphicsDevice.h.
| float visutwin::canvas::ShadowParams::LocalShadow::intensity = 1.0f |
Definition at line 105 of file graphicsDevice.h.
| bool visutwin::canvas::ShadowParams::LocalShadow::isOmni = false |
Definition at line 106 of file graphicsDevice.h.
| float visutwin::canvas::ShadowParams::LocalShadow::normalBias = 0.0f |
Definition at line 104 of file graphicsDevice.h.
| Texture* visutwin::canvas::ShadowParams::LocalShadow::shadowMap = nullptr |
Definition at line 101 of file graphicsDevice.h.
| Matrix4 visutwin::canvas::ShadowParams::LocalShadow::viewProjection = Matrix4::identity() |
Definition at line 102 of file graphicsDevice.h.