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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/uniformBinder.h>
Public Attributes | |
| float | colorIntensity [4] = {1.0f, 1.0f, 1.0f, 0.0f} |
| float | coneAngles [4] = {1.0f, 1.0f, 0.0f, 0.0f} |
| float | directionCone [4] = {0.0f, -1.0f, 0.0f, 1.0f} |
| float | positionRange [4] = {0.0f, 0.0f, 0.0f, 0.0f} |
| uint32_t | typeCastShadows [4] = {0u, 0u, 0u, 0u} |
Definition at line 30 of file uniformBinder.h.
| float visutwin::canvas::UniformBinder::GpuLightUniform::colorIntensity[4] = {1.0f, 1.0f, 1.0f, 0.0f} |
Definition at line 34 of file uniformBinder.h.
| float visutwin::canvas::UniformBinder::GpuLightUniform::coneAngles[4] = {1.0f, 1.0f, 0.0f, 0.0f} |
Definition at line 35 of file uniformBinder.h.
| float visutwin::canvas::UniformBinder::GpuLightUniform::directionCone[4] = {0.0f, -1.0f, 0.0f, 1.0f} |
Definition at line 33 of file uniformBinder.h.
| float visutwin::canvas::UniformBinder::GpuLightUniform::positionRange[4] = {0.0f, 0.0f, 0.0f, 0.0f} |
Definition at line 32 of file uniformBinder.h.
| uint32_t visutwin::canvas::UniformBinder::GpuLightUniform::typeCastShadows[4] = {0u, 0u, 0u, 0u} |
Definition at line 37 of file uniformBinder.h.