#include <scene/animation/animation.h>
Definition at line 43 of file animation.h.
◆ addNode()
| void visutwin::canvas::Animation::addNode |
( |
const AnimationNode & | node | ) |
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◆ duration()
| float visutwin::canvas::Animation::duration |
( |
| ) |
const |
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inline |
◆ getNode() [1/2]
| AnimationNode * visutwin::canvas::Animation::getNode |
( |
const std::string & | nodeName | ) |
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◆ getNode() [2/2]
| const AnimationNode * visutwin::canvas::Animation::getNode |
( |
const std::string & | nodeName | ) |
const |
◆ name()
| const std::string & visutwin::canvas::Animation::name |
( |
| ) |
const |
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inline |
◆ nodes() [1/2]
| std::vector< AnimationNode > & visutwin::canvas::Animation::nodes |
( |
| ) |
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|
inline |
◆ nodes() [2/2]
| const std::vector< AnimationNode > & visutwin::canvas::Animation::nodes |
( |
| ) |
const |
|
inline |
◆ setDuration()
| void visutwin::canvas::Animation::setDuration |
( |
float | value | ) |
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|
inline |
◆ setName()
| void visutwin::canvas::Animation::setName |
( |
const std::string & | value | ) |
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inline |
The documentation for this class was generated from the following files: