VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::GamePads Class Reference

#include <platform/input/gamePads.h>

Inheritance diagram for visutwin::canvas::GamePads:
[legend]

Public Member Functions

void update ()
Public Member Functions inherited from visutwin::canvas::EventHandler
template<typename... Args>
EventHandlerfire (const std::string &name, Args &&... args)
bool hasEvent (const std::string &name) const
void initEventHandler ()
template<typename Callback>
requires (!std::is_same_v<std::decay_t<Callback>, HandleEventCallback>)
EventHandleroff (const std::string &name, Callback &&callback, void *scope=nullptr)
EventHandleroff (const std::string &name="", const HandleEventCallback &callback=HandleEventCallback(), void *scope=nullptr)
EventHandleroffByHandle (EventHandle *handle)
template<typename Callback>
requires (!std::is_same_v<std::decay_t<Callback>, HandleEventCallback>)
EventHandleon (const std::string &name, Callback &&callback, void *scope=nullptr)
EventHandleon (const std::string &name, HandleEventCallback callback, void *scope=nullptr)
template<typename Callback>
requires (!std::is_same_v<std::decay_t<Callback>, HandleEventCallback>)
EventHandleonce (const std::string &name, Callback &&callback, void *scope=nullptr)
EventHandleonce (const std::string &name, HandleEventCallback callback, void *scope=nullptr)
virtual ~EventHandler ()=default

Additional Inherited Members

Protected Member Functions inherited from visutwin::canvas::EventHandler
EventHandleaddCallback (const std::string &name, HandleEventCallback callback, void *scope=nullptr, bool once=false)

Detailed Description

Definition at line 12 of file gamePads.h.

Member Function Documentation

◆ update()

void visutwin::canvas::GamePads::update ( )
inline

Definition at line 15 of file gamePads.h.


The documentation for this class was generated from the following file: