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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/metal/metalDepthAwareBlurPass.h>
Public Member Functions | |
| void | execute (MTL::RenderCommandEncoder *encoder, const DepthAwareBlurPassParams ¶ms, MetalRenderPipeline *pipeline, const std::shared_ptr< RenderTarget > &renderTarget, const std::vector< std::shared_ptr< MetalBindGroupFormat > > &bindGroupFormats, MTL::SamplerState *defaultSampler, MTL::DepthStencilState *defaultDepthStencilState) |
| Execute the blur pass on the active render command encoder. | |
| MetalDepthAwareBlurPass (MetalGraphicsDevice *device, MetalComposePass *composePass, bool horizontal) | |
| ~MetalDepthAwareBlurPass () | |
Manages a depth-aware bilateral blur pass: lazy resource creation, pipeline lookup, and dispatch. Depends on MetalComposePass for shared full-screen vertex buffer/format. Instantiated twice — one horizontal, one vertical.
Definition at line 31 of file metalDepthAwareBlurPass.h.
| visutwin::canvas::MetalDepthAwareBlurPass::MetalDepthAwareBlurPass | ( | MetalGraphicsDevice * | device, |
| MetalComposePass * | composePass, | ||
| bool | horizontal ) |
Definition at line 216 of file metalDepthAwareBlurPass.cpp.
| visutwin::canvas::MetalDepthAwareBlurPass::~MetalDepthAwareBlurPass | ( | ) |
Definition at line 221 of file metalDepthAwareBlurPass.cpp.
| void visutwin::canvas::MetalDepthAwareBlurPass::execute | ( | MTL::RenderCommandEncoder * | encoder, |
| const DepthAwareBlurPassParams & | params, | ||
| MetalRenderPipeline * | pipeline, | ||
| const std::shared_ptr< RenderTarget > & | renderTarget, | ||
| const std::vector< std::shared_ptr< MetalBindGroupFormat > > & | bindGroupFormats, | ||
| MTL::SamplerState * | defaultSampler, | ||
| MTL::DepthStencilState * | defaultDepthStencilState ) |
Execute the blur pass on the active render command encoder.
Definition at line 263 of file metalDepthAwareBlurPass.cpp.
References visutwin::canvas::Primitive::base, visutwin::canvas::DepthAwareBlurPassParams::cameraFar, visutwin::canvas::DepthAwareBlurPassParams::cameraNear, visutwin::canvas::Primitive::count, visutwin::canvas::CULLFACE_NONE, visutwin::canvas::DepthAwareBlurPassParams::depthTexture, visutwin::canvas::DepthAwareBlurPassParams::filterSize, visutwin::canvas::MetalRenderPipeline::get(), visutwin::canvas::Texture::impl(), visutwin::canvas::Primitive::indexed, visutwin::canvas::PRIMITIVE_TRIANGLES, visutwin::canvas::DepthAwareBlurPassParams::sourceInvResolutionX, visutwin::canvas::DepthAwareBlurPassParams::sourceInvResolutionY, visutwin::canvas::DepthAwareBlurPassParams::sourceTexture, and visutwin::canvas::Primitive::type.