VisuTwin Canvas
C++ 3D Engine — Metal Backend
Loading...
Searching...
No Matches
visutwin::canvas::RenderPassUpdateClustered Class Reference

#include <scene/renderer/renderPassUpdateClustered.h>

Inheritance diagram for visutwin::canvas::RenderPassUpdateClustered:
[legend]

Public Member Functions

 RenderPassUpdateClustered (const std::shared_ptr< GraphicsDevice > &device, Renderer *renderer, ShadowRenderer *shadowRenderer, ShadowRendererLocal *shadowRendererLocal, LightTextureAtlas *lightTextureAtlas)
void update (FrameGraph *frameGraph, bool shadowsEnabled, bool cookiesEnabled, const std::vector< Light * > &lights, const std::vector< Light * > &localLights)
Public Member Functions inherited from visutwin::canvas::RenderPass
void addAfterPass (const std::shared_ptr< RenderPass > &renderPass)
void addBeforePass (const std::shared_ptr< RenderPass > &renderPass)
virtual void after ()
const std::vector< std::shared_ptr< RenderPass > > & afterPasses () const
void allocateAttachments ()
virtual void before ()
const std::vector< std::shared_ptr< RenderPass > > & beforePasses () const
void clearAfterPasses ()
void clearBeforePasses ()
const std::vector< std::shared_ptr< ColorAttachmentOps > > & colorArrayOps () const
std::shared_ptr< ColorAttachmentOpscolorOps () const
std::shared_ptr< DepthStencilAttachmentOpsdepthStencilOps () const
bool enabled () const
virtual void execute ()
virtual void frameUpdate () const
virtual void init (const std::shared_ptr< RenderTarget > &renderTarget=nullptr, const std::shared_ptr< RenderPassOptions > &options=nullptr)
void log (std::shared_ptr< GraphicsDevice > device, int index=0) const
virtual void onDisable ()
virtual void onEnable ()
virtual void postInit ()
void render ()
 RenderPass (const std::shared_ptr< GraphicsDevice > &device)
std::shared_ptr< RenderTargetrenderTarget () const
bool requiresCubemaps () const
float scaleX () const
float scaleY () const
void setClearColor (const Color *color=nullptr)
void setClearDepth (const float *depthValue=nullptr)
void setClearStencil (const int *stencilValue=nullptr)
void setEnabled (bool value)
void setOptions (const std::shared_ptr< RenderPassOptions > &value)
void setRequiresCubemaps (bool value)
void setSkipEnd (const bool value)
void setSkipStart (const bool value)

Additional Inherited Members

Protected Member Functions inherited from visutwin::canvas::RenderPass
std::shared_ptr< GraphicsDevicedevice () const
Protected Attributes inherited from visutwin::canvas::RenderPass
std::string _name
bool _requiresCubemaps = true

Detailed Description

Definition at line 21 of file renderPassUpdateClustered.h.

Constructor & Destructor Documentation

◆ RenderPassUpdateClustered()

visutwin::canvas::RenderPassUpdateClustered::RenderPassUpdateClustered ( const std::shared_ptr< GraphicsDevice > & device,
Renderer * renderer,
ShadowRenderer * shadowRenderer,
ShadowRendererLocal * shadowRendererLocal,
LightTextureAtlas * lightTextureAtlas )

Member Function Documentation

◆ update()

void visutwin::canvas::RenderPassUpdateClustered::update ( FrameGraph * frameGraph,
bool shadowsEnabled,
bool cookiesEnabled,
const std::vector< Light * > & lights,
const std::vector< Light * > & localLights )

Definition at line 21 of file renderPassUpdateClustered.cpp.


The documentation for this class was generated from the following files: