22 const std::vector<Light*>& lights,
const std::vector<Light*>& localLights) {
23 _frameGraph = frameGraph;
25 if (_cookiesRenderPass) {
26 _cookiesRenderPass->setEnabled(cookiesEnabled);
28 if (cookiesEnabled && _cookiesRenderPass) {
29 _cookiesRenderPass->update(lights);
31 _frameGraph->addRenderPass(_cookiesRenderPass);
35 if (_shadowRenderPass) {
36 _shadowRenderPass->setEnabled(shadowsEnabled);
38 if (shadowsEnabled && _shadowRenderPass) {
39 _shadowRenderPass->update(localLights);
41 _frameGraph->addRenderPass(_shadowRenderPass);