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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/graphicsDevice.h>
Public Attributes | |
| float | cameraFar = 1000.0f |
| float | cameraNear = 0.1f |
| Texture * | depthTexture = nullptr |
| int | filterSize = 4 |
| float | sourceInvResolutionX = 0.0f |
| float | sourceInvResolutionY = 0.0f |
| Texture * | sourceTexture = nullptr |
Definition at line 188 of file graphicsDevice.h.
| float visutwin::canvas::DepthAwareBlurPassParams::cameraFar = 1000.0f |
Definition at line 196 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().
| float visutwin::canvas::DepthAwareBlurPassParams::cameraNear = 0.1f |
Definition at line 195 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().
| Texture* visutwin::canvas::DepthAwareBlurPassParams::depthTexture = nullptr |
Definition at line 191 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().
| int visutwin::canvas::DepthAwareBlurPassParams::filterSize = 4 |
Definition at line 192 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().
| float visutwin::canvas::DepthAwareBlurPassParams::sourceInvResolutionX = 0.0f |
Definition at line 193 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().
| float visutwin::canvas::DepthAwareBlurPassParams::sourceInvResolutionY = 0.0f |
Definition at line 194 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().
| Texture* visutwin::canvas::DepthAwareBlurPassParams::sourceTexture = nullptr |
Definition at line 190 of file graphicsDevice.h.
Referenced by visutwin::canvas::MetalDepthAwareBlurPass::execute(), and visutwin::canvas::RenderPassDepthAwareBlur::execute().