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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <functional>#include <string>#include <variant>#include <core/eventHandler.h>#include <framework/handlers/containerResource.h>#include <framework/handlers/fontResource.h>#include <platform/graphics/texture.h>Go to the source code of this file.
Classes | |
| class | visutwin::canvas::Asset |
| Loadable resource wrapper supporting textures, containers (GLB), and fonts. More... | |
| struct | visutwin::canvas::AssetData |
Namespaces | |
| namespace | visutwin |
| namespace | visutwin::canvas |
| namespace | visutwin::canvas::AssetType |
| namespace | visutwin::canvas::TextureType |
Typedefs | |
| using | visutwin::canvas::Resource = std::variant<Texture*, ContainerResource*, FontResource*> |