VisuTwin Canvas
C++ 3D Engine — Metal Backend
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scene → platform Relation
File in scene
Includes file in platform
camera.h
graphics
/
renderPass.h
constants.h
graphics
/
constants.h
graphics
/
envLighting.cpp
graphics
/
graphicsDevice.h
graphics
/
envLighting.cpp
graphics
/
texture.h
frameGraph.h
graphics
/
renderPass.h
light.h
graphics
/
graphicsDevice.h
lighting
/
lightTextureAtlas.h
graphics
/
graphicsDevice.h
materials
/
material.cpp
graphics
/
deviceCache.h
materials
/
material.cpp
graphics
/
graphicsDevice.h
materials
/
material.cpp
graphics
/
texture.h
materials
/
material.h
graphics
/
blendState.h
materials
/
material.h
graphics
/
depthState.h
materials
/
material.h
graphics
/
graphicsDevice.h
materials
/
material.h
graphics
/
shader.h
mesh.h
graphics
/
indexBuffer.h
mesh.h
graphics
/
vertexBuffer.h
meshInstance.h
graphics
/
vertexBuffer.h
graphics
/
quadRender.cpp
graphics
/
shader.h
graphics
/
quadRender.h
graphics
/
graphicsDevice.h
graphics
/
renderPassBloom.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassBloom.h
graphics
/
renderPass.h
graphics
/
renderPassCameraFrame.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassCameraFrame.h
graphics
/
renderPass.h
graphics
/
renderPassCoC.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassColorGrab.h
graphics
/
renderPass.h
graphics
/
renderPassCompose.cpp
graphics
/
graphicsDevice.h
renderer
/
renderPassCookieRenderer.h
graphics
/
renderPass.h
graphics
/
renderPassDepthAwareBlur.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassDepthGrab.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassDepthGrab.h
graphics
/
renderPass.h
graphics
/
renderPassDof.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassDofBlur.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassDofBlur.cpp
graphics
/
renderTarget.h
graphics
/
renderPassDofBlur.cpp
graphics
/
texture.h
graphics
/
renderPassDownsample.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassDownsample.cpp
graphics
/
shader.h
renderer
/
renderPassForward.h
graphics
/
renderPass.h
renderer
/
renderPassPostprocessing.h
graphics
/
renderPass.h
graphics
/
renderPassPrepass.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassPrepass.h
graphics
/
renderPass.h
graphics
/
renderPassShaderQuad.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassShaderQuad.cpp
graphics
/
shader.h
graphics
/
renderPassShaderQuad.h
graphics
/
blendState.h
graphics
/
renderPassShaderQuad.h
graphics
/
constants.h
graphics
/
renderPassShaderQuad.h
graphics
/
depthState.h
graphics
/
renderPassShaderQuad.h
graphics
/
renderPass.h
graphics
/
renderPassShaderQuad.h
graphics
/
stencilParameters.h
renderer
/
renderPassShadowDirectional.cpp
graphics
/
blendState.h
renderer
/
renderPassShadowDirectional.cpp
graphics
/
depthState.h
renderer
/
renderPassShadowDirectional.cpp
graphics
/
graphicsDevice.h
renderer
/
renderPassShadowDirectional.h
graphics
/
renderPass.h
renderer
/
renderPassShadowLocalClustered.h
graphics
/
renderPass.h
renderer
/
renderPassShadowLocalNonClustered.cpp
graphics
/
blendState.h
renderer
/
renderPassShadowLocalNonClustered.cpp
graphics
/
depthState.h
renderer
/
renderPassShadowLocalNonClustered.cpp
graphics
/
graphicsDevice.h
renderer
/
renderPassShadowLocalNonClustered.h
graphics
/
renderPass.h
graphics
/
renderPassSsao.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassSsao.cpp
graphics
/
shader.h
graphics
/
renderPassTAA.cpp
graphics
/
graphicsDevice.h
renderer
/
renderPassUpdateClustered.h
graphics
/
graphicsDevice.h
renderer
/
renderPassUpdateClustered.h
graphics
/
renderPass.h
graphics
/
renderPassUpsample.cpp
graphics
/
graphicsDevice.h
graphics
/
renderPassUpsample.cpp
graphics
/
shader.h
scene.h
graphics
/
graphicsDevice.h
materials
/
shaderMaterial.cpp
graphics
/
graphicsDevice.h
renderer
/
shadowMap.cpp
graphics
/
graphicsDevice.h
renderer
/
shadowMap.cpp
graphics
/
texture.h
renderer
/
shadowMap.h
graphics
/
renderTarget.h
renderer
/
shadowMap.h
graphics
/
texture.h
renderer
/
shadowRendererDirectional.h
graphics
/
renderPass.h
renderer
/
shadowRendererLocal.cpp
graphics
/
graphicsDevice.h
shader-lib
/
programLibrary.cpp
graphics
/
deviceCache.h
shader-lib
/
programLibrary.h
graphics
/
graphicsDevice.h
skybox
/
sky.cpp
graphics
/
constants.h
skybox
/
sky.cpp
graphics
/
texture.h
skybox
/
skyMesh.cpp
graphics
/
depthState.h
skybox
/
skyMesh.cpp
graphics
/
graphicsDevice.h
skybox
/
skyMesh.cpp
graphics
/
vertexFormat.h
skybox
/
skyMesh.h
graphics
/
indexBuffer.h
skybox
/
skyMesh.h
graphics
/
vertexBuffer.h
scene
Generated by
1.16.1