VisuTwin Canvas
C++ 3D Engine — Metal Backend
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scene → platform Relation

File in sceneIncludes file in platform
camera.hgraphics / renderPass.h
constants.hgraphics / constants.h
graphics / envLighting.cppgraphics / graphicsDevice.h
graphics / envLighting.cppgraphics / texture.h
frameGraph.hgraphics / renderPass.h
light.hgraphics / graphicsDevice.h
lighting / lightTextureAtlas.hgraphics / graphicsDevice.h
materials / material.cppgraphics / deviceCache.h
materials / material.cppgraphics / graphicsDevice.h
materials / material.cppgraphics / texture.h
materials / material.hgraphics / blendState.h
materials / material.hgraphics / depthState.h
materials / material.hgraphics / graphicsDevice.h
materials / material.hgraphics / shader.h
mesh.hgraphics / indexBuffer.h
mesh.hgraphics / vertexBuffer.h
meshInstance.hgraphics / vertexBuffer.h
graphics / quadRender.cppgraphics / shader.h
graphics / quadRender.hgraphics / graphicsDevice.h
graphics / renderPassBloom.cppgraphics / graphicsDevice.h
graphics / renderPassBloom.hgraphics / renderPass.h
graphics / renderPassCameraFrame.cppgraphics / graphicsDevice.h
graphics / renderPassCameraFrame.hgraphics / renderPass.h
graphics / renderPassCoC.cppgraphics / graphicsDevice.h
graphics / renderPassColorGrab.hgraphics / renderPass.h
graphics / renderPassCompose.cppgraphics / graphicsDevice.h
renderer / renderPassCookieRenderer.hgraphics / renderPass.h
graphics / renderPassDepthAwareBlur.cppgraphics / graphicsDevice.h
graphics / renderPassDepthGrab.cppgraphics / graphicsDevice.h
graphics / renderPassDepthGrab.hgraphics / renderPass.h
graphics / renderPassDof.cppgraphics / graphicsDevice.h
graphics / renderPassDofBlur.cppgraphics / graphicsDevice.h
graphics / renderPassDofBlur.cppgraphics / renderTarget.h
graphics / renderPassDofBlur.cppgraphics / texture.h
graphics / renderPassDownsample.cppgraphics / graphicsDevice.h
graphics / renderPassDownsample.cppgraphics / shader.h
renderer / renderPassForward.hgraphics / renderPass.h
renderer / renderPassPostprocessing.hgraphics / renderPass.h
graphics / renderPassPrepass.cppgraphics / graphicsDevice.h
graphics / renderPassPrepass.hgraphics / renderPass.h
graphics / renderPassShaderQuad.cppgraphics / graphicsDevice.h
graphics / renderPassShaderQuad.cppgraphics / shader.h
graphics / renderPassShaderQuad.hgraphics / blendState.h
graphics / renderPassShaderQuad.hgraphics / constants.h
graphics / renderPassShaderQuad.hgraphics / depthState.h
graphics / renderPassShaderQuad.hgraphics / renderPass.h
graphics / renderPassShaderQuad.hgraphics / stencilParameters.h
renderer / renderPassShadowDirectional.cppgraphics / blendState.h
renderer / renderPassShadowDirectional.cppgraphics / depthState.h
renderer / renderPassShadowDirectional.cppgraphics / graphicsDevice.h
renderer / renderPassShadowDirectional.hgraphics / renderPass.h
renderer / renderPassShadowLocalClustered.hgraphics / renderPass.h
renderer / renderPassShadowLocalNonClustered.cppgraphics / blendState.h
renderer / renderPassShadowLocalNonClustered.cppgraphics / depthState.h
renderer / renderPassShadowLocalNonClustered.cppgraphics / graphicsDevice.h
renderer / renderPassShadowLocalNonClustered.hgraphics / renderPass.h
graphics / renderPassSsao.cppgraphics / graphicsDevice.h
graphics / renderPassSsao.cppgraphics / shader.h
graphics / renderPassTAA.cppgraphics / graphicsDevice.h
renderer / renderPassUpdateClustered.hgraphics / graphicsDevice.h
renderer / renderPassUpdateClustered.hgraphics / renderPass.h
graphics / renderPassUpsample.cppgraphics / graphicsDevice.h
graphics / renderPassUpsample.cppgraphics / shader.h
scene.hgraphics / graphicsDevice.h
materials / shaderMaterial.cppgraphics / graphicsDevice.h
renderer / shadowMap.cppgraphics / graphicsDevice.h
renderer / shadowMap.cppgraphics / texture.h
renderer / shadowMap.hgraphics / renderTarget.h
renderer / shadowMap.hgraphics / texture.h
renderer / shadowRendererDirectional.hgraphics / renderPass.h
renderer / shadowRendererLocal.cppgraphics / graphicsDevice.h
shader-lib / programLibrary.cppgraphics / deviceCache.h
shader-lib / programLibrary.hgraphics / graphicsDevice.h
skybox / sky.cppgraphics / constants.h
skybox / sky.cppgraphics / texture.h
skybox / skyMesh.cppgraphics / depthState.h
skybox / skyMesh.cppgraphics / graphicsDevice.h
skybox / skyMesh.cppgraphics / vertexFormat.h
skybox / skyMesh.hgraphics / indexBuffer.h
skybox / skyMesh.hgraphics / vertexBuffer.h