VisuTwin Canvas
C++ 3D Engine — Metal Backend
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scene → core Relation
File in scene
Includes file in core
animation
/
animation.h
math
/
quaternion.h
animation
/
animation.h
math
/
vector3.h
camera.h
math
/
matrix4.h
camera.h
math
/
vector3.h
camera.h
math
/
vector4.h
graphics
/
envLighting.cpp
math
/
random.h
frustumUtils.cpp
math
/
primitives.h
frustumUtils.h
shape
/
boundingBox.h
graphNode.cpp
math
/
quaternion.h
graphNode.h
eventHandler.h
graphNode.h
math
/
quaternion.h
graphNode.h
tags.h
immediate
/
immediate.h
math
/
color.h
immediate
/
immediate.h
objectPool.h
immediate
/
immediate.h
math
/
vector3.h
composition
/
layerComposition.h
eventHandler.h
light.h
math
/
vector4.h
renderer
/
lightingValidation.cpp
math
/
vector3.h
materials
/
material.h
math
/
color.h
materials
/
material.h
math
/
matrix4.h
materials
/
material.h
math
/
vector2.h
materials
/
material.h
math
/
vector3.h
materials
/
material.h
math
/
vector4.h
mesh.h
shape
/
boundingBox.h
mesh.h
refCountedObject.h
meshInstance.h
shape
/
boundingBox.h
graphics
/
quadRender.h
math
/
vector4.h
renderer
/
renderer.cpp
math
/
color.h
renderer
/
renderer.cpp
math
/
matrix4.h
renderer
/
renderer.cpp
objectPool.h
renderer
/
renderer.cpp
math
/
vector3.h
graphics
/
renderPassBloom.cpp
math
/
color.h
graphics
/
renderPassShaderQuad.h
math
/
vector4.h
graphics
/
renderPassSsao.cpp
math
/
color.h
graphics
/
renderPassSsao.cpp
math
/
defines.h
lighting
/
worldClusters.h
shape
/
boundingBox.h
lighting
/
worldClusters.h
math
/
color.h
lighting
/
worldClusters.h
math
/
vector3.h
skybox
/
sky.h
math
/
vector3.h
scene
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1.16.1