VisuTwin Canvas
C++ 3D Engine — Metal Backend
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framework → platform Relation

File in frameworkIncludes file in platform
applicationStats.hgraphics / graphicsDevice.h
appOptions.hinput / gamePads.h
appOptions.hgraphics / graphicsDevice.h
appOptions.hinput / keyboard.h
appOptions.hinput / mouse.h
appOptions.hinput / touchDevice.h
assets / asset.hgraphics / texture.h
batching / batch.hgraphics / indexBuffer.h
batching / batch.hgraphics / vertexBuffer.h
batching / batchManager.cppgraphics / graphicsDevice.h
components / camera / cameraComponent.cppgraphics / graphicsDevice.h
components / camera / cameraComponent.hgraphics / renderTarget.h
components / camera / cameraComponent.hgraphics / texture.h
engine.hinput / controller.h
engine.hgraphics / graphicsDevice.h
engine.hinput / mouse.h
handlers / fontResource.cppgraphics / graphicsDevice.h
handlers / fontResource.hgraphics / texture.h
input / elementInput.cppgraphics / blendState.h
input / elementInput.cppgraphics / depthState.h
input / elementInput.cppgraphics / graphicsDevice.h
input / elementInput.cppgraphics / vertexBuffer.h
input / elementInput.cppgraphics / vertexFormat.h
parsers / assimpParser.cppgraphics / constants.h
parsers / assimpParser.cppgraphics / graphicsDevice.h
parsers / assimpParser.cppgraphics / texture.h
parsers / assimpParser.cppgraphics / vertexFormat.h
parsers / glbParser.cppgraphics / depthState.h
parsers / glbParser.cppgraphics / graphicsDevice.h
parsers / glbParser.cppgraphics / texture.h
parsers / glbParser.cppgraphics / vertexFormat.h
parsers / objParser.cppgraphics / constants.h
parsers / objParser.cppgraphics / graphicsDevice.h
parsers / objParser.cppgraphics / texture.h
parsers / objParser.cppgraphics / vertexFormat.h
parsers / stlParser.cppgraphics / constants.h
parsers / stlParser.cppgraphics / graphicsDevice.h
parsers / stlParser.cppgraphics / vertexFormat.h
components / render / renderComponent.cppgraphics / graphicsDevice.h
components / render / renderComponent.cppgraphics / vertexFormat.h
script / shadowCatcher.cppgraphics / blendState.h
script / shadowCatcher.cppgraphics / depthState.h