Here is a list of all variables with links to the classes they belong to:
- c -
- camera : visutwin::canvas::LightRenderData, visutwin::canvas::RenderAction
- cameraAltitudeAndParams : visutwin::canvas::UniformBinder::AtmosphereUniforms
- cameraFar : visutwin::canvas::CoCPassParams, visutwin::canvas::DepthAwareBlurPassParams, visutwin::canvas::SsaoPassParams
- cameraNear : visutwin::canvas::CoCPassParams, visutwin::canvas::DepthAwareBlurPassParams, visutwin::canvas::SsaoPassParams
- cameraPositionSkyboxIntensity : visutwin::canvas::UniformBinder::LightingUniforms
- cameras : visutwin::canvas::FrameStats
- cascadeBlend : visutwin::canvas::ShadowParams
- castShadow : visutwin::canvas::GlbMeshPayload
- castShadows : visutwin::canvas::GpuLightData
- cellsX : visutwin::canvas::ClusterConfig
- cellsY : visutwin::canvas::ClusterConfig
- cellsZ : visutwin::canvas::ClusterConfig
- channels : visutwin::canvas::LoadedData::PixelData
- children : visutwin::canvas::GlbNodePayload
- clear : visutwin::canvas::ColorAttachmentOps
- clearCoatBumpiness : visutwin::canvas::MaterialUniforms
- clearCoatFactor : visutwin::canvas::MaterialUniforms
- clearCoatRoughness : visutwin::canvas::MaterialUniforms
- clearColor : visutwin::canvas::RenderAction
- clearDepth : visutwin::canvas::DepthStencilAttachmentOps, visutwin::canvas::RenderAction
- clearDepthValue : visutwin::canvas::DepthStencilAttachmentOps
- clearStencil : visutwin::canvas::DepthStencilAttachmentOps, visutwin::canvas::RenderAction
- clearStencilValue : visutwin::canvas::DepthStencilAttachmentOps
- clearValue : visutwin::canvas::ColorAttachmentOps
- clearValueLinear : visutwin::canvas::ColorAttachmentOps
- clusterBoundsMin : visutwin::canvas::UniformBinder::LightingUniforms
- clusterBoundsRange : visutwin::canvas::UniformBinder::LightingUniforms
- clusterCellsCountByBoundsSize : visutwin::canvas::UniformBinder::LightingUniforms
- clusterParams : visutwin::canvas::UniformBinder::LightingUniforms
- clusterParams2 : visutwin::canvas::UniformBinder::LightingUniforms
- cocTexture : visutwin::canvas::ComposePassParams, visutwin::canvas::DofBlurPassParams, visutwin::canvas::RenderPassCompose
- collision : visutwin::canvas::RaycastResult
- color : visutwin::canvas::ClusterLightData, visutwin::canvas::FogParams, visutwin::canvas::GpuLightData, visutwin::canvas::Immediate::OverlayCommand, visutwin::canvas::Label3D
- colorBuffer : visutwin::canvas::RenderTargetOptions
- colorBuffers : visutwin::canvas::RenderTargetOptions
- colorIntensity : visutwin::canvas::GpuClusteredLight, visutwin::canvas::UniformBinder::GpuLightUniform
- compactedVertexBuffer : visutwin::canvas::MeshInstance::InstancingData
- components : visutwin::canvas::AnimData
- componentSystems : visutwin::canvas::AppOptions
- coneAngles : visutwin::canvas::UniformBinder::GpuLightUniform
- cookiesEnabled : visutwin::canvas::LightingParams
- count : visutwin::canvas::MeshInstance::InstancingData, visutwin::canvas::Primitive
- creaseAngle : visutwin::canvas::StlParserConfig
- cshader : visutwin::canvas::ShaderDefinition
- cubemap : visutwin::canvas::TextureOptions
- cullMode : visutwin::canvas::RenderPassShaderQuad
- cullTime : visutwin::canvas::FrameStats
- curves : visutwin::canvas::CurveSet
- CYAN : visutwin::canvas::Color