VisuTwin Canvas
C++ 3D Engine — Metal Backend
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A
Animation (visutwin::canvas)
AnimationComponent (visutwin::canvas)
AnimationComponentData (visutwin::canvas)
AnimationComponentSystem (visutwin::canvas)
AnimationKey (visutwin::canvas)
AnimationNode (visutwin::canvas)
AnimBinder (visutwin::canvas)
AnimClip (visutwin::canvas)
AnimCurve (visutwin::canvas)
AnimData (visutwin::canvas)
AnimEvaluator (visutwin::canvas)
AnimTrack (visutwin::canvas)
AnimTransform (visutwin::canvas)
Annotation (visutwin::canvas)
AnnotationManager (visutwin::canvas)
AnnotationScreenInfo (visutwin::canvas)
ApplicationStats (visutwin::canvas)
AppOptions (visutwin::canvas)
Asset (visutwin::canvas)
AssetData (visutwin::canvas)
AssetRegistry (visutwin::canvas)
AssimpParser (visutwin::canvas)
AssimpParserConfig (visutwin::canvas)
UniformBinder::AtmosphereUniforms (visutwin::canvas)
B
Batch (visutwin::canvas)
BatchGroup (visutwin::canvas)
BatchManager (visutwin::canvas)
BindBaseFormat (visutwin::canvas)
BindGroup (visutwin::canvas::metal)
BindGroupFormat (visutwin::canvas)
BindGroupLayout (visutwin::canvas::metal)
BindGroupLayoutDesc (visutwin::canvas::metal)
BindGroupLayoutEntryDesc (visutwin::canvas::metal)
BlendState (visutwin::canvas)
BoundingBox (visutwin::canvas)
BoundingSphere (visutwin::canvas)
BundleRegistry (visutwin::canvas)
ButtonComponent (visutwin::canvas)
ButtonComponentData (visutwin::canvas)
ButtonComponentSystem (visutwin::canvas)
C
CacheEntry (visutwin::canvas)
Camera (visutwin::canvas)
CameraComponent (visutwin::canvas)
CameraComponentData (visutwin::canvas)
CameraComponentSystem (visutwin::canvas)
CameraFrameOptions (visutwin::canvas)
ClusterConfig (visutwin::canvas)
ClusterLightData (visutwin::canvas)
CoCPassParams (visutwin::canvas)
CollisionComponent (visutwin::canvas)
CollisionComponentData (visutwin::canvas)
CollisionComponentSystem (visutwin::canvas)
Color (visutwin::canvas)
ColorAttachment (visutwin::canvas)
ColorAttachmentOps (visutwin::canvas)
Component (visutwin::canvas)
ComponentSystem (visutwin::canvas)
ComponentSystemRegistry (visutwin::canvas)
ComposePassParams (visutwin::canvas)
Compute (visutwin::canvas)
ComputePipelineBase (visutwin::canvas)
ContainerResource (visutwin::canvas)
ContainerResourceHandler (visutwin::canvas)
Controller (visutwin::canvas)
Curve (visutwin::canvas)
CurveEvaluator (visutwin::canvas)
CurveSet (visutwin::canvas)
D
DefaultAnimBinder (visutwin::canvas)
DepthAttachment (visutwin::canvas)
DepthAwareBlurPassParams (visutwin::canvas)
DepthState (visutwin::canvas)
DepthStencilAttachmentOps (visutwin::canvas)
MetalTextureStream::Descriptor (visutwin::canvas)
DeviceCache (visutwin::canvas)
DeviceVRAM (visutwin::canvas)
DofBlurPassParams (visutwin::canvas)
DofSettings (visutwin::canvas)
DrawCallStats (visutwin::canvas)
DynamicBatchVertex (visutwin::canvas)
DynamicBuffers (visutwin::canvas)
E
ElementComponent (visutwin::canvas)
ElementComponentData (visutwin::canvas)
ElementComponentSystem (visutwin::canvas)
ElementInput (visutwin::canvas)
Engine (visutwin::canvas)
Entity (visutwin::canvas)
EnvLighting (visutwin::canvas)
EventHandle (visutwin::canvas)
EventHandler (visutwin::canvas)
F
FogParams (visutwin::canvas)
FontGlyph (visutwin::canvas)
FontResource (visutwin::canvas)
FontResourceHandler (visutwin::canvas)
ForwardRenderer (visutwin::canvas)
FrameGraph (visutwin::canvas)
FrameStats (visutwin::canvas)
Frustum (visutwin::canvas)
G
GamePads (visutwin::canvas)
GeometryData (visutwin::canvas)
GlbContainerResource (visutwin::canvas)
GlbMeshPayload (visutwin::canvas)
GlbNodePayload (visutwin::canvas)
GlbParser (visutwin::canvas)
GpuClusteredLight (visutwin::canvas)
GpuLightData (visutwin::canvas)
UniformBinder::GpuLightUniform (visutwin::canvas)
GpuProfiler (visutwin::canvas)
GraphicsDevice (visutwin::canvas)
GraphicsDeviceOptions (visutwin::canvas)
GraphNode (visutwin::canvas)
GSplatDirector (visutwin::canvas)
GUID (visutwin::canvas)
H
HardwareBuffer (visutwin::canvas::gpu)
HardwareTexture (visutwin::canvas::gpu)
I
I18n (visutwin::canvas)
IComponentSystem (visutwin::canvas)
PreparedGlbData::ImageData (visutwin::canvas)
ImGuiOverlay (visutwin::canvas)
Immediate (visutwin::canvas)
IndexBuffer (visutwin::canvas)
Input (visutwin::canvas)
InputConsumer (visutwin::canvas)
InputController (visutwin::canvas)
InstanceCullParams (visutwin::canvas)
MeshInstance::InstancingData (visutwin::canvas)
InterpolatedKey (visutwin::canvas)
K
Keyboard (visutwin::canvas)
L
Label3D (visutwin::canvas)
Layer (visutwin::canvas)
MCBatchResult::Layer (visutwin::canvas)
LayerComposition (visutwin::canvas)
Light (visutwin::canvas)
LightCamera (visutwin::canvas)
LightComponent (visutwin::canvas)
LightComponentData (visutwin::canvas)
LightComponentSystem (visutwin::canvas)
LightingParams (visutwin::canvas)
UniformBinder::LightingUniforms (visutwin::canvas)
Lightmapper (visutwin::canvas)
LightRenderData (visutwin::canvas)
LightTextureAtlas (visutwin::canvas)
LoadedData (visutwin::canvas)
ShadowParams::LocalShadow (visutwin::canvas)
M
Material (visutwin::canvas)
MaterialUniforms (visutwin::canvas)
Matrix4 (visutwin::canvas)
MCBatchResult (visutwin::canvas)
MCComputeParams (visutwin::canvas)
MCExtractResult (visutwin::canvas)
Mesh (visutwin::canvas)
MeshInstance (visutwin::canvas)
MetalBackBufferRenderTarget (visutwin::canvas::metal)
MetalBackBufferRenderTarget (visutwin::canvas)
MetalBindGroupFormat (visutwin::canvas)
MetalBlendState (visutwin::canvas)
MetalBuffer (visutwin::canvas::gpu)
MetalCoCPass (visutwin::canvas)
MetalComposePass (visutwin::canvas)
MetalComputePipeline (visutwin::canvas)
MetalDepthAwareBlurPass (visutwin::canvas)
MetalDofBlurPass (visutwin::canvas)
MetalGraphicsDevice (visutwin::canvas)
MetalIndexBuffer (visutwin::canvas)
MetalInstanceCullPass (visutwin::canvas)
MetalLICPass (visutwin::canvas)
MetalMarchingCubesPass (visutwin::canvas)
MetalPaletteRingBuffer (visutwin::canvas)
MetalParticleComputePass (visutwin::canvas)
MetalPipeline (visutwin::canvas)
MetalRenderPipeline (visutwin::canvas)
MetalRenderTarget (visutwin::canvas)
MetalShader (visutwin::canvas)
MetalSsaoPass (visutwin::canvas)
MetalTaaPass (visutwin::canvas)
MetalTexture (visutwin::canvas::gpu)
MetalTextureBinder (visutwin::canvas)
MetalTextureStream (visutwin::canvas)
MetalUniformBinder (visutwin::canvas)
MetalUniformRingBuffer (visutwin::canvas)
MetalVertexBuffer (visutwin::canvas)
MetalVertexBufferLayout (visutwin::canvas)
MiscStats (visutwin::canvas)
Mouse (visutwin::canvas)
O
ObjectPool (visutwin::canvas)
ObjParser (visutwin::canvas)
ObjParserConfig (visutwin::canvas)
RenderPassDownsample::Options (visutwin::canvas)
OrientedBox (visutwin::canvas)
Immediate::OverlayCommand (visutwin::canvas)
P
PackedVertex (visutwin::canvas)
ParticleComputeUniforms (visutwin::canvas)
ParticleStats (visutwin::canvas)
Path (visutwin::canvas)
Picker (visutwin::canvas)
PipelineLayout (visutwin::canvas::metal)
PipelineLayoutDesc (visutwin::canvas::metal)
LoadedData::PixelData (visutwin::canvas)
PixelFormatInfo (visutwin::canvas)
Plane (visutwin::canvas)
Pose (visutwin::canvas)
PreparedGlbData (visutwin::canvas)
Preprocessor (visutwin::canvas)
PreprocessorOptions (visutwin::canvas)
Primitive (visutwin::canvas)
PreparedGlbData::PrimitiveData (visutwin::canvas)
ProgramLibrary (visutwin::canvas)
Q
QuadRender (visutwin::canvas)
Quaternion (visutwin::canvas)
R
Random (visutwin::canvas)
Range (vis)
Ray (visutwin::canvas)
RaycastResult (visutwin::canvas)
ReadStream (visutwin::canvas)
RefCountedObject (visutwin::canvas)
ReflectionBlurParams (visutwin::canvas)
RenderAction (visutwin::canvas)
RenderComponent (visutwin::canvas)
RenderComponentData (visutwin::canvas)
RenderComponentSystem (visutwin::canvas)
Renderer (visutwin::canvas)
RenderingSettings (visutwin::canvas)
RenderPass (visutwin::canvas)
RenderPassBloom (visutwin::canvas)
RenderPassCameraFrame (visutwin::canvas)
RenderPassCoC (visutwin::canvas)
RenderPassColorGrab (visutwin::canvas)
RenderPassCompose (visutwin::canvas)
RenderPassCookieRenderer (visutwin::canvas)
RenderPassDepthAwareBlur (visutwin::canvas)
RenderPassDepthGrab (visutwin::canvas)
RenderPassDof (visutwin::canvas)
RenderPassDofBlur (visutwin::canvas)
RenderPassDownsample (visutwin::canvas)
RenderPassForward (visutwin::canvas)
RenderPassOptions (visutwin::canvas)
RenderPassPostprocessing (visutwin::canvas)
RenderPassPrepass (visutwin::canvas)
RenderPassShaderQuad (visutwin::canvas)
RenderPassShadowDirectional (visutwin::canvas)
RenderPassShadowLocalClustered (visutwin::canvas)
RenderPassShadowLocalNonClustered (visutwin::canvas)
RenderPassSsao (visutwin::canvas)
RenderPassTAA (visutwin::canvas)
RenderPassUpdateClustered (visutwin::canvas)
RenderPassUpsample (visutwin::canvas)
RenderPipelineBase (visutwin::canvas)
RenderTarget (visutwin::canvas)
RenderTargetOptions (visutwin::canvas)
ResourceHandler (visutwin::canvas)
ResourceLoader (visutwin::canvas)
RigidBodyComponent (visutwin::canvas)
RigidBodyComponentData (visutwin::canvas)
RigidBodyComponentSystem (visutwin::canvas)
S
Scene (visutwin::canvas)
SceneRegistry (visutwin::canvas)
ScreenComponent (visutwin::canvas)
ScreenComponentData (visutwin::canvas)
ScreenComponentSystem (visutwin::canvas)
Script (visutwin::canvas)
ScriptComponent (visutwin::canvas)
ScriptComponentData (visutwin::canvas)
ScriptComponentSystem (visutwin::canvas)
ScriptCreateOptions (visutwin::canvas)
ScriptFactories (visutwin::canvas)
ScriptRegistry (visutwin::canvas)
Shader (visutwin::canvas)
ShaderDefinition (visutwin::canvas)
ShaderMaterial (visutwin::canvas)
ShadowCatcher (visutwin::canvas)
ShadowMap (visutwin::canvas)
ShadowParams (visutwin::canvas)
ShadowRenderer (visutwin::canvas)
ShadowRendererDirectional (visutwin::canvas)
ShadowRendererLocal (visutwin::canvas)
ShadowTypeInfo (visutwin::canvas)
Skeleton (visutwin::canvas)
SkinBatchInstance (visutwin::canvas)
SkinInstance (visutwin::canvas)
Sky (visutwin::canvas)
SkyMesh (visutwin::canvas)
Slice (vis)
SortedLoopArray (visutwin::canvas)
SortedLoopArrayOptions (visutwin::canvas)
Sphere (visutwin::canvas)
SsaoPassParams (visutwin::canvas)
SsaoSettings (visutwin::canvas)
StandardMaterial (visutwin::canvas)
StencilParameters (visutwin::canvas)
StlParser (visutwin::canvas)
StlParserConfig (visutwin::canvas)
StringIds (visutwin::canvas)
T
TaaSettings (visutwin::canvas)
Tags (visutwin::canvas)
Texture (visutwin::canvas)
TextureOptions (visutwin::canvas)
TextureResourceHandler (visutwin::canvas)
TextureSlot (visutwin::canvas)
TextureTransform (visutwin::canvas)
TextureUtils (visutwin::canvas)
TouchDevice (visutwin::canvas)
TransformGizmo (visutwin::canvas)
Tri (visutwin::canvas)
U
UniformBinder (visutwin::canvas)
URI (visutwin::canvas)
URIOptions (visutwin::canvas)
V
Vector2 (visutwin::canvas)
Vector2T (visutwin::canvas)
Vector3 (visutwin::canvas)
Vector3T (visutwin::canvas)
Vector4 (visutwin::canvas)
VertexBuffer (visutwin::canvas)
VertexBufferOptions (visutwin::canvas)
VertexFormat (visutwin::canvas)
W
WorldClusters (visutwin::canvas)
X
XrManager (visutwin::canvas)