VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Class Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
A
Animation
(
visutwin::canvas
)
AnimationComponent
(
visutwin::canvas
)
AnimationComponentData
(
visutwin::canvas
)
AnimationComponentSystem
(
visutwin::canvas
)
AnimationKey
(
visutwin::canvas
)
AnimationNode
(
visutwin::canvas
)
AnimBinder
(
visutwin::canvas
)
AnimClip
(
visutwin::canvas
)
AnimCurve
(
visutwin::canvas
)
AnimData
(
visutwin::canvas
)
AnimEvaluator
(
visutwin::canvas
)
AnimTrack
(
visutwin::canvas
)
AnimTransform
(
visutwin::canvas
)
Annotation
(
visutwin::canvas
)
AnnotationManager
(
visutwin::canvas
)
AnnotationScreenInfo
(
visutwin::canvas
)
ApplicationStats
(
visutwin::canvas
)
AppOptions
(
visutwin::canvas
)
Asset
(
visutwin::canvas
)
AssetData
(
visutwin::canvas
)
AssetRegistry
(
visutwin::canvas
)
AssimpParser
(
visutwin::canvas
)
AssimpParserConfig
(
visutwin::canvas
)
UniformBinder::AtmosphereUniforms
(
visutwin::canvas
)
B
Batch
(
visutwin::canvas
)
BatchGroup
(
visutwin::canvas
)
BatchManager
(
visutwin::canvas
)
BindBaseFormat
(
visutwin::canvas
)
BindGroup
(
visutwin::canvas::metal
)
BindGroupFormat
(
visutwin::canvas
)
BindGroupLayout
(
visutwin::canvas::metal
)
BindGroupLayoutDesc
(
visutwin::canvas::metal
)
BindGroupLayoutEntryDesc
(
visutwin::canvas::metal
)
BlendState
(
visutwin::canvas
)
BoundingBox
(
visutwin::canvas
)
BoundingSphere
(
visutwin::canvas
)
BundleRegistry
(
visutwin::canvas
)
ButtonComponent
(
visutwin::canvas
)
ButtonComponentData
(
visutwin::canvas
)
ButtonComponentSystem
(
visutwin::canvas
)
C
CacheEntry
(
visutwin::canvas
)
Camera
(
visutwin::canvas
)
CameraComponent
(
visutwin::canvas
)
CameraComponentData
(
visutwin::canvas
)
CameraComponentSystem
(
visutwin::canvas
)
CameraFrameOptions
(
visutwin::canvas
)
ClusterConfig
(
visutwin::canvas
)
ClusterLightData
(
visutwin::canvas
)
CoCPassParams
(
visutwin::canvas
)
CollisionComponent
(
visutwin::canvas
)
CollisionComponentData
(
visutwin::canvas
)
CollisionComponentSystem
(
visutwin::canvas
)
Color
(
visutwin::canvas
)
ColorAttachment
(
visutwin::canvas
)
ColorAttachmentOps
(
visutwin::canvas
)
Component
(
visutwin::canvas
)
ComponentSystem
(
visutwin::canvas
)
ComponentSystemRegistry
(
visutwin::canvas
)
ComposePassParams
(
visutwin::canvas
)
Compute
(
visutwin::canvas
)
ComputePipelineBase
(
visutwin::canvas
)
ContainerResource
(
visutwin::canvas
)
ContainerResourceHandler
(
visutwin::canvas
)
Controller
(
visutwin::canvas
)
Curve
(
visutwin::canvas
)
CurveEvaluator
(
visutwin::canvas
)
CurveSet
(
visutwin::canvas
)
D
DefaultAnimBinder
(
visutwin::canvas
)
DepthAttachment
(
visutwin::canvas
)
DepthAwareBlurPassParams
(
visutwin::canvas
)
DepthState
(
visutwin::canvas
)
DepthStencilAttachmentOps
(
visutwin::canvas
)
MetalTextureStream::Descriptor
(
visutwin::canvas
)
DeviceCache
(
visutwin::canvas
)
DeviceVRAM
(
visutwin::canvas
)
DofBlurPassParams
(
visutwin::canvas
)
DofSettings
(
visutwin::canvas
)
DrawCallStats
(
visutwin::canvas
)
DynamicBatchVertex
(
visutwin::canvas
)
DynamicBuffers
(
visutwin::canvas
)
E
ElementComponent
(
visutwin::canvas
)
ElementComponentData
(
visutwin::canvas
)
ElementComponentSystem
(
visutwin::canvas
)
ElementInput
(
visutwin::canvas
)
Engine
(
visutwin::canvas
)
Entity
(
visutwin::canvas
)
EnvLighting
(
visutwin::canvas
)
EventHandle
(
visutwin::canvas
)
EventHandler
(
visutwin::canvas
)
F
FogParams
(
visutwin::canvas
)
FontGlyph
(
visutwin::canvas
)
FontResource
(
visutwin::canvas
)
FontResourceHandler
(
visutwin::canvas
)
ForwardRenderer
(
visutwin::canvas
)
FrameGraph
(
visutwin::canvas
)
FrameStats
(
visutwin::canvas
)
Frustum
(
visutwin::canvas
)
G
GamePads
(
visutwin::canvas
)
GeometryData
(
visutwin::canvas
)
GlbContainerResource
(
visutwin::canvas
)
GlbMeshPayload
(
visutwin::canvas
)
GlbNodePayload
(
visutwin::canvas
)
GlbParser
(
visutwin::canvas
)
GpuClusteredLight
(
visutwin::canvas
)
GpuLightData
(
visutwin::canvas
)
UniformBinder::GpuLightUniform
(
visutwin::canvas
)
GpuProfiler
(
visutwin::canvas
)
GraphicsDevice
(
visutwin::canvas
)
GraphicsDeviceOptions
(
visutwin::canvas
)
GraphNode
(
visutwin::canvas
)
GSplatDirector
(
visutwin::canvas
)
GUID
(
visutwin::canvas
)
H
HardwareBuffer
(
visutwin::canvas::gpu
)
HardwareTexture
(
visutwin::canvas::gpu
)
I
I18n
(
visutwin::canvas
)
IComponentSystem
(
visutwin::canvas
)
PreparedGlbData::ImageData
(
visutwin::canvas
)
ImGuiOverlay
(
visutwin::canvas
)
Immediate
(
visutwin::canvas
)
IndexBuffer
(
visutwin::canvas
)
Input
(
visutwin::canvas
)
InputConsumer
(
visutwin::canvas
)
InputController
(
visutwin::canvas
)
InstanceCullParams
(
visutwin::canvas
)
MeshInstance::InstancingData
(
visutwin::canvas
)
InterpolatedKey
(
visutwin::canvas
)
K
Keyboard
(
visutwin::canvas
)
L
Label3D
(
visutwin::canvas
)
Layer
(
visutwin::canvas
)
MCBatchResult::Layer
(
visutwin::canvas
)
LayerComposition
(
visutwin::canvas
)
Light
(
visutwin::canvas
)
LightCamera
(
visutwin::canvas
)
LightComponent
(
visutwin::canvas
)
LightComponentData
(
visutwin::canvas
)
LightComponentSystem
(
visutwin::canvas
)
LightingParams
(
visutwin::canvas
)
UniformBinder::LightingUniforms
(
visutwin::canvas
)
Lightmapper
(
visutwin::canvas
)
LightRenderData
(
visutwin::canvas
)
LightTextureAtlas
(
visutwin::canvas
)
LoadedData
(
visutwin::canvas
)
ShadowParams::LocalShadow
(
visutwin::canvas
)
M
Material
(
visutwin::canvas
)
MaterialUniforms
(
visutwin::canvas
)
Matrix4
(
visutwin::canvas
)
MCBatchResult
(
visutwin::canvas
)
MCComputeParams
(
visutwin::canvas
)
MCExtractResult
(
visutwin::canvas
)
Mesh
(
visutwin::canvas
)
MeshInstance
(
visutwin::canvas
)
MetalBackBufferRenderTarget
(
visutwin::canvas::metal
)
MetalBackBufferRenderTarget
(
visutwin::canvas
)
MetalBindGroupFormat
(
visutwin::canvas
)
MetalBlendState
(
visutwin::canvas
)
MetalBuffer
(
visutwin::canvas::gpu
)
MetalCoCPass
(
visutwin::canvas
)
MetalComposePass
(
visutwin::canvas
)
MetalComputePipeline
(
visutwin::canvas
)
MetalDepthAwareBlurPass
(
visutwin::canvas
)
MetalDofBlurPass
(
visutwin::canvas
)
MetalGraphicsDevice
(
visutwin::canvas
)
MetalIndexBuffer
(
visutwin::canvas
)
MetalInstanceCullPass
(
visutwin::canvas
)
MetalLICPass
(
visutwin::canvas
)
MetalMarchingCubesPass
(
visutwin::canvas
)
MetalPaletteRingBuffer
(
visutwin::canvas
)
MetalParticleComputePass
(
visutwin::canvas
)
MetalPipeline
(
visutwin::canvas
)
MetalRenderPipeline
(
visutwin::canvas
)
MetalRenderTarget
(
visutwin::canvas
)
MetalShader
(
visutwin::canvas
)
MetalSsaoPass
(
visutwin::canvas
)
MetalTaaPass
(
visutwin::canvas
)
MetalTexture
(
visutwin::canvas::gpu
)
MetalTextureBinder
(
visutwin::canvas
)
MetalTextureStream
(
visutwin::canvas
)
MetalUniformBinder
(
visutwin::canvas
)
MetalUniformRingBuffer
(
visutwin::canvas
)
MetalVertexBuffer
(
visutwin::canvas
)
MetalVertexBufferLayout
(
visutwin::canvas
)
MiscStats
(
visutwin::canvas
)
Mouse
(
visutwin::canvas
)
O
ObjectPool
(
visutwin::canvas
)
ObjParser
(
visutwin::canvas
)
ObjParserConfig
(
visutwin::canvas
)
RenderPassDownsample::Options
(
visutwin::canvas
)
OrientedBox
(
visutwin::canvas
)
Immediate::OverlayCommand
(
visutwin::canvas
)
P
PackedVertex
(
visutwin::canvas
)
ParticleComputeUniforms
(
visutwin::canvas
)
ParticleStats
(
visutwin::canvas
)
Path
(
visutwin::canvas
)
Picker
(
visutwin::canvas
)
PipelineLayout
(
visutwin::canvas::metal
)
PipelineLayoutDesc
(
visutwin::canvas::metal
)
LoadedData::PixelData
(
visutwin::canvas
)
PixelFormatInfo
(
visutwin::canvas
)
Plane
(
visutwin::canvas
)
Pose
(
visutwin::canvas
)
PreparedGlbData
(
visutwin::canvas
)
Preprocessor
(
visutwin::canvas
)
PreprocessorOptions
(
visutwin::canvas
)
Primitive
(
visutwin::canvas
)
PreparedGlbData::PrimitiveData
(
visutwin::canvas
)
ProgramLibrary
(
visutwin::canvas
)
Q
QuadRender
(
visutwin::canvas
)
Quaternion
(
visutwin::canvas
)
R
Random
(
visutwin::canvas
)
Range
(
vis
)
Ray
(
visutwin::canvas
)
RaycastResult
(
visutwin::canvas
)
ReadStream
(
visutwin::canvas
)
RefCountedObject
(
visutwin::canvas
)
ReflectionBlurParams
(
visutwin::canvas
)
RenderAction
(
visutwin::canvas
)
RenderComponent
(
visutwin::canvas
)
RenderComponentData
(
visutwin::canvas
)
RenderComponentSystem
(
visutwin::canvas
)
Renderer
(
visutwin::canvas
)
RenderingSettings
(
visutwin::canvas
)
RenderPass
(
visutwin::canvas
)
RenderPassBloom
(
visutwin::canvas
)
RenderPassCameraFrame
(
visutwin::canvas
)
RenderPassCoC
(
visutwin::canvas
)
RenderPassColorGrab
(
visutwin::canvas
)
RenderPassCompose
(
visutwin::canvas
)
RenderPassCookieRenderer
(
visutwin::canvas
)
RenderPassDepthAwareBlur
(
visutwin::canvas
)
RenderPassDepthGrab
(
visutwin::canvas
)
RenderPassDof
(
visutwin::canvas
)
RenderPassDofBlur
(
visutwin::canvas
)
RenderPassDownsample
(
visutwin::canvas
)
RenderPassForward
(
visutwin::canvas
)
RenderPassOptions
(
visutwin::canvas
)
RenderPassPostprocessing
(
visutwin::canvas
)
RenderPassPrepass
(
visutwin::canvas
)
RenderPassShaderQuad
(
visutwin::canvas
)
RenderPassShadowDirectional
(
visutwin::canvas
)
RenderPassShadowLocalClustered
(
visutwin::canvas
)
RenderPassShadowLocalNonClustered
(
visutwin::canvas
)
RenderPassSsao
(
visutwin::canvas
)
RenderPassTAA
(
visutwin::canvas
)
RenderPassUpdateClustered
(
visutwin::canvas
)
RenderPassUpsample
(
visutwin::canvas
)
RenderPipelineBase
(
visutwin::canvas
)
RenderTarget
(
visutwin::canvas
)
RenderTargetOptions
(
visutwin::canvas
)
ResourceHandler
(
visutwin::canvas
)
ResourceLoader
(
visutwin::canvas
)
RigidBodyComponent
(
visutwin::canvas
)
RigidBodyComponentData
(
visutwin::canvas
)
RigidBodyComponentSystem
(
visutwin::canvas
)
S
Scene
(
visutwin::canvas
)
SceneRegistry
(
visutwin::canvas
)
ScreenComponent
(
visutwin::canvas
)
ScreenComponentData
(
visutwin::canvas
)
ScreenComponentSystem
(
visutwin::canvas
)
Script
(
visutwin::canvas
)
ScriptComponent
(
visutwin::canvas
)
ScriptComponentData
(
visutwin::canvas
)
ScriptComponentSystem
(
visutwin::canvas
)
ScriptCreateOptions
(
visutwin::canvas
)
ScriptFactories
(
visutwin::canvas
)
ScriptRegistry
(
visutwin::canvas
)
Shader
(
visutwin::canvas
)
ShaderDefinition
(
visutwin::canvas
)
ShaderMaterial
(
visutwin::canvas
)
ShadowCatcher
(
visutwin::canvas
)
ShadowMap
(
visutwin::canvas
)
ShadowParams
(
visutwin::canvas
)
ShadowRenderer
(
visutwin::canvas
)
ShadowRendererDirectional
(
visutwin::canvas
)
ShadowRendererLocal
(
visutwin::canvas
)
ShadowTypeInfo
(
visutwin::canvas
)
Skeleton
(
visutwin::canvas
)
SkinBatchInstance
(
visutwin::canvas
)
SkinInstance
(
visutwin::canvas
)
Sky
(
visutwin::canvas
)
SkyMesh
(
visutwin::canvas
)
Slice
(
vis
)
SortedLoopArray
(
visutwin::canvas
)
SortedLoopArrayOptions
(
visutwin::canvas
)
Sphere
(
visutwin::canvas
)
SsaoPassParams
(
visutwin::canvas
)
SsaoSettings
(
visutwin::canvas
)
StandardMaterial
(
visutwin::canvas
)
StencilParameters
(
visutwin::canvas
)
StlParser
(
visutwin::canvas
)
StlParserConfig
(
visutwin::canvas
)
StringIds
(
visutwin::canvas
)
T
TaaSettings
(
visutwin::canvas
)
Tags
(
visutwin::canvas
)
Texture
(
visutwin::canvas
)
TextureOptions
(
visutwin::canvas
)
TextureResourceHandler
(
visutwin::canvas
)
TextureSlot
(
visutwin::canvas
)
TextureTransform
(
visutwin::canvas
)
TextureUtils
(
visutwin::canvas
)
TouchDevice
(
visutwin::canvas
)
TransformGizmo
(
visutwin::canvas
)
Tri
(
visutwin::canvas
)
U
UniformBinder
(
visutwin::canvas
)
URI
(
visutwin::canvas
)
URIOptions
(
visutwin::canvas
)
V
Vector2
(
visutwin::canvas
)
Vector2T
(
visutwin::canvas
)
Vector3
(
visutwin::canvas
)
Vector3T
(
visutwin::canvas
)
Vector4
(
visutwin::canvas
)
VertexBuffer
(
visutwin::canvas
)
VertexBufferOptions
(
visutwin::canvas
)
VertexFormat
(
visutwin::canvas
)
W
WorldClusters
(
visutwin::canvas
)
X
XrManager
(
visutwin::canvas
)
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1.16.1